When taking Scene Captures in succession, Lumen mixes different lighting settings together

Hello Unreal Community,

It is a pleasure to post here once again! A few problems came up with our game as scene captures were taken during different times of day using the Ultra Dynamic Sky blueprint set off of the marketplace.

  1. As we transitioned from daylight to evening light, Lumen either was not working with our setup or it was having trouble catching up to our capturing speed.



    Notice that “noon” environmental lighting was applied to the scene in our “sunset” scenario in the second screenshot.

  2. In the same examples seen above, you may notice we were not able to capture Lumen reflections.

Can anybody enlighten me on what to do to get these captures working at the highest fidelity possible, with Lumen completely on board in both cases?

Thank you for your attention,

CorsairOfLight