When performing with Jam Tracks, the BPM may lower audibly, before rising back up again. Almost as if it is “catching up” after it lags behind.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Go into any Creative island
Perform a Jam Track
Change the BPM of the track
Expected Result
The Jam Tracks should maintain a constant BPM, and not fluctuate unless otherwise forced by the player.
Observed Result
The BPM fluctuates without player input.
Platform(s)
PC, Xbox
Video
Additional Notes
The video is 3 minutes long, the issue persists numerous times within the single jam session. Frame rate does not effect this issue. This issue is also not present in Jam Stage.
yep i’ve also noticied this. @thegamerside67 make sure to hit vote on your own post so that it gets seen by their bot and then put as a ticket into Epic’s bug reporting software
yes they get returned to you after the thread automatically close after 6 months. Also if you keep posting helpful bug reports they bump up how many threads you can vote on at a time to 5000. I don’t think the votes on suggestion threads automatically get returned but im also not sure if the votes matter as much on those.
This issue seems to have been resolved with the new update. I will continue to monitor it just in case, and if it is still an issue, I will upload another YouTube link to showcase the issue.
Is this still happening after 40.10? If so, could we get your logs and island code? Would also be great to have a detailed outline of your steps to reproduce the issue. Thank you @TheGamerSide67!
It’s not specific to an Island code, it just happens when performing Jam Tracks for an extended period of time. The best reference I can give, is about 10 minutes into a session. It’s random, and can happen earlier if you are constantly changing the BPM or doing full song resets without stopping the Jam.
If it happens again, where would I go to get the logs?
It constantly calls the downloaded icons expired and out of date on startup, or it attempts to unload them if the Jam Wheel is flipping through pages too quickly, because of the memory limit.
As for the issues with Ghost Jam Tracks or the final page not working correctly is beyond me.
The issue gets worse the longer the play session persists. It now happens much more frequently. Restarting the entire client resolves the issue temporarily.