When making a blackboard for AI is it worth having multiple vectors for MoveTo?

I’m trying to make a decently complex AI that will be moving around a lot, and will also flee from the player if stuff triggers, seeing as the Behaviour Tree will only tick after the AI completes the first action, I could see a few issues if someone was to spook the NPCs when it’s trying to move to somewhere super far away? But I don’t think that would be solved with multiple Vectors on the blackboard? I don’t see a reason to include multiple vectors since the AI’s single MoveToLocation vector could be updated when it needs to be.