Hi guys! how it’s going? i have problem, normally i use Archviz template and i have this problem with niagara, the fire stay black but with game templete it’s ok, how fix it?
Hey there @wams-97! Welcome to the community! We’ll ask a couple of questions to establish the environment and see if a couple of other threads with the same issue help out first.
Is hardware raytracing enabled on your project?
Is it from every angle/distance?
Is it all particles or just the sim particles?
Does this occur on lower and higher scalability?
Hi @SupportiveEntity, Thank you!
I used with and without raytracing, its happened in all angle and distances and all particles happened, my scalability is cinematic! I saw this threads you indicate and don
t fix it!
I think one plugin or option have in gamer templete and desatived in archviz templete,
Just to make sure I can properly reproduce, it’s 5.1.1 archvis template with raytracing correct?
Correct, but i resolved this problem because the archiviz templete scene, the intensity of the directional light is too high.
Auto exposure is not adjusted considering the emissive value of the particle material.
To check, lower Sunsky’s directional light intensity value to 1.
or try setting the scale curve value to 10000 in the color value of the particle.
Ahhh that makes sense, I was unaware the exposure could be so sharp it would invalidate unlit particles. Thanks for the update and awesome work!