Wheels, motion blur and motion vectors

That’s pretty good. I just re watched the livestream, and it’s impressive. I hope to see the answer. Not only for wheels, but it can do a lot for rendering fast movements. At exactly 24.05 it shows a screen shot of the car with a black inverse domed wheel. Then at 27.41 a large piece of the tire is inside the concrete. This is all on the gdc 2017 video. There is a gigantic graphics card station next to the guy at 24.05. I’m wondering how much they boosted the game engine to get this effect. Im sure we’re talking HP sitting on that desk. That has to be at, or near 100fps, or more. Theres a nice console command for forcing fps also. That bmw wheel looks so much better.