I sure I speak for all of us using vehicles that motion blur is a big problem for wheels.
This happens because “motion blur in UE4 is linear”.
Epic explains it pretty well in The Human Race video, here:
Now, as I see it, Epic is blending through different wheels (based on speed), and these wheels are moving slowly. That’s fair enough, but what I don’t understand is how they achieve that perfect motion blur effect.
I did try to move the wheel slower, but it looks nothing like their version:
Help me, Epic, you’re my only hope!