I’m trying to learn about lighting and really have NO IDEA how or where to begin…I mean i understand the different lights and how to operate them but thats it.
I figure this its a lighting problem…but this grass is completely black once facing the light…is there an Explination? or something im doing wrong? or something I can change?
Mt apologies for lack of info.
I’m using 4.6.1 these are meshes I’ve gained but not from speed tree.
But very similar to the grass foliage from the effects cave.
The light is dynamic I’d assume. It’s set to moveable.
It’s a spot light and it’s casting shadows.
I guess I didn’t know of the new foliage shading blend?
Is this something I should become familiar with?
The foilage blend mode is just available in 4.7 so you will have to update. It could might be that it fixes your problem + it will even look better
The black thing could be caused by the shadows that are casted by the meshes + the vertex normals that are pointing into the wrong direction. What happens when you add a skylight?
This is my material for the grass. I have mine setup a little differently…
I have an AO map there but don’t…really know how to use it?? if you could shed some light??
I don’t have cast shadows selected in the foliage editor, and in this picture i’m using a skylight,.
OH!! lol OK! I was afraid of updating because there’s a ton of script in a couple enemies…i was afraid I’d have to jump all over the place and fix things…and I know the editor is different in 4.7
i know…those probably aren’t good reasons.
Installing now.