I’ve got a single spot light casting correct shadows on one mesh, the table (see below), and incorrect shadows on another, a bowl of fruit where each piece of fruit within the bowl casts its own shadow. Why wouldn’t the bowl catch the shadows from this collection of fruit? Can parts of an object not cast shadows on itself? Note, the spotlight is movable, can’t use static because the UV maps come from photogrammetry, too many small islands to make for usable lightmaps. Thanks for insights how I might alleviate the issue.