I’m pretty new to UE4 and trying to understand unreal units while importing from heightmaps.
I read that 1 pixel in the PNG will be translated to 100 uu after importing (100cm). (https://www.youtube.com/watch?v=ScAVxGclBGI) Is this correct?
Now when I generate a level from a 16bit PNG, there are 65536 possibilities for the height value, but how this correlates to unreal units after importing? Like, each unitary value from the 65536 possibilities will be how many uu’s after importing? Or its just a one to one relation like (1 value from 65536 = 1 uu) ?
This is specially important for me as I just started evaluating UE4 for real terrain representations (GIS). Also not interested at the moment in third party software (paid or not) that will just convert for me. Really want to understand how it works.
Tried to browse/find in the documentation section for this but no luck still.
Appreciate any clue!