Our project had to move to 5.6, in which SteamNetDriver was moved to SteamSockets module, so we had to enable it in order for multiplayer to work.
Since then, we have another problem, we were using non seamless travel with ?listen property to load onto different maps, because for our game, we expect other players to join in almost any moment.
And by the looks of it, Steamsockets for some reason fails to do so, because we get
“LogSteamSocketsAPI: Error: SteamSockets API: Error Cannot create listen socket. Already have a listen socket on P2P vport 7777”
So, can you tell how we should setup steam/loading map logic to be able to open levels with ?listen param? And if it is even possible right now. Related bug that pretty much sums up the problem: