What is the cheapest lighting and rendering setup possible in Unreal?

In case of someone coming here in the future from a web search and wondering about unlit mode.
There is a way through the post-processing volume set to infinite. The exact method can be found in the Unreal Engine learning portal:

The exact method is taught in the course called:
“Stylize Renders with Post Process Materials.”
The exact method is in the chapter called:
“Flatten the World to the Base Color.”

As I am using Forward Shading / Forward Rendering, this method will not work.

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