Hello.
I´m starting modeling my characters, but, since DFAO needs meshes to be CLOSED, how I will model things like t-shirt, pants, and other 2 sided pieces?
Make sense keep both sides of topology? Will me a heavy performance impact? Cast Inset Shadows can handle 2 sided meshes with only Ray Traced Shadows?
PS.: (I intend to not use cascades, only DFAO, like u can see here)