try using lerp in reflection 0 for far and 1 for near.
Hi there! Whenever I add water (any water material) I get this weird result shown in the video below. If the player is standing on a mountain far away from the ocean, there’s still a reflection of the player in the water. Also, the water reflection is “following” the player and it looks super weird. I start the project from Third Person - Add new level - Default. The huge moving reflection disappears when I add Planar Reflection but the water don’t look as nice. I watched a tutorial with the same water and he didn’t add Planar Reflection so it should be able to work without it.I would be beyond grateful for any advice. Tommy
That’s more of a shadow than a reflection, isn’t it? What is the light peach colored, rounded corner thing that goes up and down in the background? It appears that’s what the shadow/reflection is displaying on.