Hi!I have a problem, I don’t understand why if I have an actor with a static mesh, the dynamic shadows don’t work…
All my actor components are on Movable and also the light.
Is there a setting that I miss or it doesn’t work well with Lumen?
I tried to put Cast Hidden Shadow but the shadow remains there…
I did not build light. I don’t know why but when a static mesh has Nanite on it it happens like in the video… if I remove the Nanite it works fine… But I need Nanite for some.
ok, let’s say I don’t tick that option…
How can the low setting solve my problem?:)) If I set everything to low, the lumen disappears, which I don’t want…
When I shot the last clip, scability was at low with global illumination on medium.