What does “Realtime off” do. even its off shadow still acting real time every movement also light as well? what is the purpose ?
Hi ddalaitseren1,
RealTime off just stops the renderer from rendering when the view hasn’t changed - otherwise it renders every frame no matter if it’s changed or not. Things like foliage wind doesn’t display when RealTime is off - it can keep your GPU cooler and using less power.
If you’re wanting to freeze the rendering, you can use the console command “r.FreezeRendering” - check out the bottom of this page: (note that this doesn’t freeze ISM/HISM occlusion calculations though - maybe as they are GPU now)
Of note…
The option stops the game time, which is almost the only way to stop Material driven effects from updating every frame…
(R.freezerendering will stop occlusion, but shaders with WPO animations should not be affected by it, you’d have to stop game time via pause or something similar to achieve a “still” shot while playing).