What do you wish you'd known?

Hi, I’m working on making a tutorial/documentation for people who are just getting into unreal. I myself am a programmer, but I’d like to have useful tips for all groups working on game development in unreal. So whether you’re a programmer, lighter, modeler, rigger, animator, etc. I’d love your input.

What are the first five things that you wish you’d known about unreal when you started using it? More answers are always welcome, and even if you can only think of one I’d still love to hear your answer. Also, please include what you primarily do in unreal.

Thanks in advance for all of the answer!

i think what most people are looking for is for advanced, actually production ready information. there is too much “intro” material. that usually does things “in this way because it’s just a tutorial but don’t do it like this in production”.

there’s some discourse about hitches and performance.

maybe you can take the talk from ari about “hitch hunting” and do some practical tuts on that.

maybe some basics on optimization.

specially on multithreading, ticks, shadows, memory usage.