
I followed the guide, but when I touch damage zone, It gives me 100 hp every time
Hey @STARTERRAR , welcome to the forum!
Make sure the damage is > 0. You currently have 2 separate bindings to OnTakeAnyDamage. The one in Blueprint is always called regardless of the C++ check for “Damage <= 0 ? return;”.
The shown code looks right, so maybe it is the damage zone that is dealing 0 damage always.
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