I’ve been trying to use my imported Miximo animations blended with my aim offsets I animated myself using the same skeleton and the Miximo rig in Maya and I keep getting this:
If I plug the State Machine into the Final Animation pose it looks fine. But if I plug the state machine into the Apply Additive, even without the AimOffset plugged in, it distorts like the screenshots.
It looks like you are just applying the aimOffset incorrectly. Instead of combining the output of your Locomotion state machine with the output of your aimOffset using an Apply Additive node, you should plug the output of your Locomotion state machine directly into the ‘Base Pose’ input of your aimOffset node. Then, the output of your aimOffset node can be fed directly into your Final Animation Pose.