Greetings UnrealEngine Animation Gurus,
I’m implementing Superhero Flight Animations with Game Animation Sample Project (GASP). Superhero Flight Animations makes use of the “Apply Additive” Animation Node heavily. Sadly, There appears to be a prob with using “Apply Additive” and UEFN skeletal mesh.
When Alpha is set to 0, and scaling distortion disappears but so does the additive blending:
When Alpha is set 1.0 (the value used in Superhero Flight Animations) the Scale Distorts:
I’ve attempted these Fixes (1,2), but issues persists.
Thanks to V8SUPERCAM I was able to see this issue occurring. Any and all help is greatly appreciated in advance. Thanks for Reading.