Started implementing the New Base Character featuring Game Animation Sample Project (GASP), ALS Overlays, and Superhero Flight Animations.
Resources
https://www.youtube.com/watch?v=Polglyc9XO8
GitHub - cenairaclub/motionmatchingreplicated: Unreal Engine 5 Motion Matching Sample REPLICATED
GitHub - PolygonHive/GASP-ALS: Game Animation Sample with ALS Layering
Of course, things could not go smooth. Major hurdles with integrating Superhero Flight. Having issues with Additive Animations in Superhero Flight Animations, which makes use of the “Apply Additive” Animation Node heavily.
I suspect there appears to be a prob with using “Apply Additive” and UEFN skeletal mesh. But its most likely my lack of understanding on how to use these Additive Animation nodes.
The Problem
When Alpha is set to 0, and scaling distortion disappears but so does the additive blending:
When Alpha is set 1.0 (the value used in Superhero Flight Animations) the Scale Distorts:
I’ve attempted these Fixes (1,2), but issues persists.
As soon as I resolve this problem, its just a matter of rewiring the Exorion Soldier Thruster system which I intend to expand on with additional thrusters to improve visuals. Although this problem have me bummed out a little, im excited because im so close to getting the new character class for Exorion working.