I can’t for the life of me figure out why my grass is flickering when I swap lighting over to Lumen in both 5.0.3 and 5.1.0.
I’ve tried many different thread and video approaches but can’t seem to pin point where this issue is coming from.
Any grass that is in shadow will cause this flickering issue. In the gif it is on the right side.
Things I have tried:
*Setting the mesh to Nanite
*Messing with Distance Field options on the mesh
*Using a plain material with no instructions other than base color
*Same thing happens on grass types in landscape and placed actors and foliage actors
*Shadow Maps and Virtual maps
*Higher lightmap resolution
*Different grass meshes do similar things
Any help here would be greatly appreciated as I’d love to use Lumen in my project but can’t with this grass flickering issue.
The only way I can get this issue to stop in editor is turn off “Screen Traces” but I assume that isn’t a solution