What can i use for transmission mask and color in Ue4 material networks?

In UE3 there was a transmission Mask and color in material editor and now they appear to be gone. What has happened to these in UE4 and what can i use as a substitute?

Hi Aeson,

We’re working toward responding as soon as possible. Thanks for your patience.


In UE4 try out SSS lighting model, it provides a different way to do subsurface scattering which is superior in some ways. There currently isn’t a way to do two sided transmission like you need for leaves in UE4, which transmission settings provided.

Hi, do you know if this feature is going to be enabled at some point?

Hey Linfosoma,

This is an Archived post from our beta users, put here for reference. If you’d like some updated answers, please feel free to post a new question on AnswerHub and we can take a look at it there.