What can cause these GPU Artifacts in the editor?

Hi!

I had the same issue when rendering some megascans foliage with the MRQ in a scene. The solution for me was just reopening the project. I don’t know what causes the problem but i suspect is some sort of memory/texture related thing since every other texture worked fine. Btw i was running the scene on a 12GB 3080Ti, i9 10900K and 32GB of RAM. I have to say that the project was located in an internal HDD while Unreal is located into a much faster SSD.

Hope this helps to figure out a little bit more about the issue!

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