In a recent project I started working on, I began to see these fairly egregious GPU artifacts all over the interface in UE 5.0.2. After closing the project and re-opening it, the artifacts are gone, but appear again very quickly.
The artifacts are present on any texture, on any text in the editor panels, and in game.
Is my GPU (2080ti) dying? I’ve run several benchmark tools with no discernible problems. I’m only getting these artifacts in Unreal.
I’ve also tried migrating my project, cloning it, reinstalling the engine, reinstalling/updating/trying various different GPU drivers, updating windows (11), restarting PC, etc.
Has anyone else seen GPU artifacts like these?
Here’s what the project should look like at runtime, for reference.
I had some success with rebuilding several aspects of the project from scratch. I migrated the vehicle blueprint only, and rebuilt the studio lighting, variant manager, and camera system blueprints. No artifacts are back yet. Fingers crossed it stays that way. I can only guess that something in the original project got corrupted, though I’ve never had this happen before.
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I had the same issue on a brand new 4090.
I have the u.e5 project saved on an external drive. The project runs fine in the machine I built it on. But when I plug the external into my new machine and open the project, I get all the same artifacts as what you have in these screen shots my ownly fix was to go back to the old machine.
Hi!
I had the same issue when rendering some megascans foliage with the MRQ in a scene. The solution for me was just reopening the project. I don’t know what causes the problem but i suspect is some sort of memory/texture related thing since every other texture worked fine. Btw i was running the scene on a 12GB 3080Ti, i9 10900K and 32GB of RAM. I have to say that the project was located in an internal HDD while Unreal is located into a much faster SSD.
Hope this helps to figure out a little bit more about the issue!