Just finished up Water Truck Vehicle.
You can buy it if you want to use it in your next game: :///FullPreview/Index.cfm/ID/1080361referral=MeshMagnet
Just finished up Water Truck Vehicle.
You can buy it if you want to use it in your next game: :///FullPreview/Index.cfm/ID/1080361referral=MeshMagnet
://imgh.us/Untitled-2_74.jpg
Hello, I just finished working on AI and a little bit of level Desing in my project, next step is to add some special gameplay elements with the Level boss, and balance everything.
I also posted The Greenlight Submission today, if you want to see more:
(None of the art was made by me I am only a programmer ;))
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Hello everyone I’m a Games Art and Design student. prototype is a result of a two-week exercise. My task was to create an atmospheric prototype for a hotel hallway. I hope you like it.
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don’t know whats going on with nvidia’s new shadowplay (shadow blending)… but hey, it’s a learning thing
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I’ve been working on a game for a long time, figured it might be good to post it too, Check out the trailer if you have time.
the project has been entirely solo for a very long time everything you see in the trailer is just me except unreal engine of course ^^;
still very nervous about all of .
you can follow the projects updates on
Face book - www.facebook/TritoneTheGame/
Twitter - twitter/TritoneTheGame
Unreal Forum Thread - .unrealengine/showthread.php?97582-Building-a-game-for-the-past-year-or-so
thanks for any interest guys, its very VERY appreciated
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is mine
Game: Escape from Mill Station (currently in development).
://worldofclouds/escapefrommillstation.html
New Grenades and Guided bombs weapons finished for my Game Celestial Breach!
Now working a new special weapon
We are on Greenlight
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A little shameless cross posting haha, wip of my model for my Studio come check it out!
Working on re-creating an environment from The Legend of Korra as part of a school assignment. I’m also using project as an opportunity to learn more about working in Unreal in general, focusing on working with materials in differents ways, figuring out efficient, iterative workflows for environment buidling/lighting, as well as the Substance-to-Unreal pipeline.
Lot of first-timers in project: first project of scale, first time working with proper environment lighting in a game engine; first time using Substance Designer for something of scale, as well as working with exposed parameters; first deep-dive into how Unreal materials work. I’ve probably learned more than I realise, both technically and about my own artistic process.
Just finished the first iteration of the props, and after I’ve completed those I’m gonna build some hero-ish props to assemble into a focal point for the scene. Current plans are a set of various dishes of Chinese cuisine, a teapot with matching cups, and some assorted cutlery. Anyone got ideas for some additional props to fit in somewhere?
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Based on environment:
://i1223.photobucket/albums/dd517/ronniek623/ScreenShot2012-03-24at122113AM.
Hello Everyone one test scene I make using only one modular piece and starter content for sound and particles. Rendered with ease using the new sequencer tool. Enjoy Thank you
Screenshot:
cdna2.artstation/p/assets/images/images/003/745/098/large/lefteris-notas-hallway3.jpg?1477032488
cdna0.artstation/p/assets/images/images/003/745/096/large/lefteris-notas-hallway1.jpg?1477032560
[video].be/7sxCaQi5cfs[/video]
My ArtStation Page:
www.artstation/artist/lefterisnotas
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my game trailer ?v=MbvS_CBKnas
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Hey again everyone. 's an updated video for our Tunnels area. Was able to add in Physical Material footsteps and trigger/input based environment interaction!
Let us know what you think!
Hey guys, Below are a few screenshots of my Puzzle/Adventure game called “The Way Back.” Please let me know what you think.
Also please visit my website at —> ://www.jlssoftworks/ for more screenshots and vids.
Thanks!
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