Time of day parameters for Orbit are all finished, wrapping up thunder/lightning today, wind weekend, then it’s rain and snow time next week!


Time of day parameters for Orbit are all finished, wrapping up thunder/lightning today, wind weekend, then it’s rain and snow time next week!


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Virtual reality movement method where you move by first marking your destination point with an arc beam and once that is set, slide between your current/start location and the destination point by pulling on an imaginary line from the arc origin with the controller.
is the second trailer from Valgard and The Armor of Achilles
Hello guys, we just released the new trailer from our game Valgard and The Armor of Achilles developed at Revolver Game Studio a brazillian game studio.
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If you want to keep up with our work, are our links.
TWITTER: twitter/RevolverGS
FACEBOOK: www.facebook/revolvergamestudio
STEAM: ://steamcommunity/sharedfiles/filedetails/?id=359364431
WEBSITE: ://www.revolver.gs/blog/
Just put my game on Steam Greenlight. I am exited, yet a bit scared, how things will unfold in the voting.
steamcommunity/sharedfiles/filedetails/?id=720453859

well we dont have a Teaser, and we are still working on the art, but i’m glad to show you a video from the game we are working on my studio “Illusion Shard Games”
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^^ we hope you like it
Not sure if already exists but I did a cool experiment with Engine to transfer data using a Python SOP.
Testing spline import from /3Ds /Cinema to Unreal Engine 4.
The Digital Asset reads the spline/curve from the DCC app and converts it to a ‘copy paste’ value Unreal is able to read.
Still some small bugs with rotationvalues. It was fun and I’ve learned a lot about Python
Still some work to do, but I like the result (it’s render in UE4).
/fwDwWtm.jpg
Hey guys, thought I’d hop on and post some new screenshots from my adventure/puzzle game The Way Back. Let me know what you think.
It’s still very much a work an progress but it’s coming along.
Check out more pics at ://jlsproject.weebly/
or some videos at my channel channel/UCIOK5nTgyc-bdtCLkCKdiSA
Thanks
another 40 or 50 of these and maybe i’ll be ready for a film (lol… well we’ll see)… might be PG13 but i don’t know… just seems like daily chit chat to me (shrug)…
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Latest video made in my project’s test map. Improved landscape materials, got aiming working, ragdoll and bit group AI (AI mostly quite middle of work). Heavy WIP.
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Snow!
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://orig10.deviantart.net/3166/f/2016/195/4/c/project___dawn_by_felikahn-da9yils.
Project called “Dawn”
Gave a little break with programming for some hours and trying to remember the edge loop based low poly-by-poly modeling workflow I used to do :3
It’s been a while, feeling very rusty…
://i1234.photobucket/albums/ff408/BrUnOXaVIeR/base_zpstjkbs2go.jpg
is a small trailer for a game that my team has been working on for several months now in UE4
We ride
Hello!
's WE RIDE! A mini MMO that I have been working on for a little more than a year now. It’s a open world, late 90’s style, hardcore PVPMMO. If you get killed – you lose all your stuff! ![]()
So far, only a couple of my friends has tried it, so I’d love some feedback!
There’s a lot more to read, and PLAY, !
More progress on my upcoming marketplace pack.



A peak into my lightsystem:
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Getting first person view working better. Added camera lag and transitions between head and aim viewpoint. Still much work to do.
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