Not much to reveal about just yet. Got a little bit more progress to make in terms of the AI before I talk about it.
How’d I do for creepy?
Not much to reveal about just yet. Got a little bit more progress to make in terms of the AI before I talk about it.
How’d I do for creepy?
Thanks, the idea was to make a multiplayer graffiti experience (Would make a nice VR experience too), I dropped the idea because I couldn’t optimise it enough for large fully painted scenes ( was one of my first projects)…I’ve figured a way to massively increase how much paint can be added now so might give it another try.
Working on planetary lighting and spacecraft cockpit. Shameless cross-post from our dev thread !
:///3R5CmDv.jpg
is the first trailer of Valgard and The Armor of Achilles.
Hope you all enjoy, and please give us your feedback.
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Please share and follow us twitter/RevolverGS.
Latest work in progress video showing bit civ AI and anims:
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Playing around with a mesh voxelizer function I threw together today
:///L367mX1.jpg
If you don’t post a video of the “Explode at loc” I will be very sad.
Working on some Car Viz, next step will be to add some Interactivity(Mat Change, different Enviroments)
@, I plan on redoing it in the future
@, wow that’s amazing, how was the sky ??
@DominicBauer, cool! How are you lighting it, using a HDRI?
So I wanted to try out a new modeling workflow in Modo ala Tor Frick, and get to know Substance Painter better:
Left = UE4(…that texture compression kills the quality), Right = Substance Painter
playing in the snow!
Refurbished Cubinator V2 with scanner. That was complicated for me, tried so many different stuff, but that works fine.
://media.indiedb/images/games/1/46/45744/scanner_cubiV2.gif
Just updated my melee combat system. Added counter attack system
://i045.radikal.ru/1602/a4/c9f26452a4b6.gif
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I am happy with my BP only, teleport to different navmeshboundssolution.
Piiiing!
://media.indiedb/images/games/1/46/45744/sensorport.gif
Still working on rhythm-based runner game
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My Interface is pretty ugly right now, but still better than debug texts all over the screen.
:///8noxbuR.
Russian stuff
Everyone on is doing some amazing work and looks stunning. i feel like a noob in comparison to some of the artists and creators on .
That said i’m working on something to and thought i’d send you all a screenshot. Keep up the great work everyone.
It’s 2.5D brawler based off Battletoads and Double Dragon.
Hey Glzmo! Your game looks interesting. Love the name. The art reminds me a bit of the Zombieville USA, I used to play that game for hours. =P
Just wrapped up development on my Materials & Decals pack. Getting ready to polish/submit then work on the next architecture/props pack. =)
You are even more richer then!
When you need a creative gardener in your second home in Miami, i am .
^^
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@ Which “bad” guy tagged you? Mention him and i bet, het get some collective tag-whiping. ^^