://3.bp.blogspot/-Dl_AOzDCIEA/Vm3cSxclffI/AAAAAAAAAjY/1n3QD3_6PaE/s1600/azmo1.jpg
://2.bp.blogspot/-cGyAZ7AkwFU/Vm3cS93POOI/AAAAAAAAAjc/2utwI9xrpeg/s1600/azmo2.jpg
ZBrush, , Photoshop, Quixel, UE4.
://3.bp.blogspot/-Dl_AOzDCIEA/Vm3cSxclffI/AAAAAAAAAjY/1n3QD3_6PaE/s1600/azmo1.jpg
://2.bp.blogspot/-cGyAZ7AkwFU/Vm3cS93POOI/AAAAAAAAAjc/2utwI9xrpeg/s1600/azmo2.jpg
ZBrush, , Photoshop, Quixel, UE4.
Did you model that from scratch? Azmodan is my fav, they did such an job with his character and modeling/animation work.
Hi DevilsD. Thanks for your interest. Yes everything was made from scratch. You can see the ZBrush sculpt on my blog page. ://dennisbatol.blogspot/ Cheers!
I love that you used the Mondo posters! work man!
Project Diode Character WIP
Latest stream I did showing character progress for Project Diode. I try to talk about my design choices and also where I want to take them. Basically me rambling and art directing myself
?v=2vq2-uwQ8-Q
If you want to check out the full stream with some footage of the grey box phase of the level check it out, with the link below…sorry in advanced for the audio.
My latest VR project on the side. is a shot from the Unreal viewport. More props to come, as well as the surrounding environment. Crits and advice are always welcomed!
www.nodesign.tv
MY FIRST DEFINITIVE ARCHVIZ ?v=XVMo0dy1h0s
soooooooooo cool!! let me know when it’s finish ;D
latest video of the project im doing :)))
Playing around with lighting some more!
really reminds me of star wars for some reason.
Hotel Rooms Design
=MapXgYtVTo8
Kitchen design WIP
=htNIvHIPTrM
:///rEuzBtz.gif
I created autumn forest scene as part of an university assignment.
Almost everything in scene was proceduraly generated.
you can the beginning of level generation at 5x lower speed:
:///K4WW8MW.gif
is also a good preview for my and next commercial Project which will be a proceduraly generated Top Down Shooter!
=mMpYD7t1CsU
Made an official trailer for my VR audiobook player, and the update (overhauled level/environment art, updated to 4.10 and 0.8 Oculus Runtime). It’s out now at storyteller-vr (link below in my sig).
=TzR_lwXrMTY
a further developed revision of the lighthouse scene:
=cbuLjZ36Vtc
let me know what you think of it.
stucki
Just testing making characters from Adobe Fuse and making them behave nicely with UE4
:///iSdGhZ8.jpg
:///RddCsBc.jpg
:///2PFgWm9.jpg