What Are You Working On? Community Screenshots & Videos

Playing with Inverse Kinematics. Got rid of capsule, even still bit WIP.

New pics of my 1-man project (very WIP still). Having so much fun with the many UE4 marketplace assets. All credit for the creators.
://imgur/a/3v9f6


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skyrim like inventory
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Included first drivable vehicle (CarTest By ) to my project

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Early screen of a survival horror I’m working on:

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Weapon OTs-14 “Groza” from my project

www.mediafire/convkey/7a07/71d3g64j67b47o86g.jpg

“Revenge of The Bumblebee”, a story heavy flight simulator with a twist. Still in very WIP but the attack mechanics are pretty fun already :).



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looks properly funny!! Looking forward to seeing more :slight_smile:

So, is a third person character I’ve been making for a game…extra effort is going into making him work as good with a game pad as it does with a mouse and keyboard.

I’ve updated the character to fix an where the strafe and backwards animations weren’t playing when targeting the character. There’s still a bit of gliding but will be trivial to fix and after that’s solved I’ll attempt getting an IK solver added for hands and feet.

Then finally I’ll work a bit more on the sculpting, texturing and animations of the character.

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First version of Unknown Origins combat system. Full video :

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hi unreal folks,
a new scenario from my point & click adventure “of pawns & KINGS”

the lighhouse scenario in first wip video.
as always recorded live out of the engine with shadowplay in 4k 15-20 fps unoptimized.

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i really would love to hear c&cs

for anybody interested in the project:
.unrealengine/showthread.php?66051-Adventure-X

stucki

Hi there)

is the character concept of the swordsman in our game ) Hope you like it

Still working on my upcoming pack. 's a sneak peak. More screenshots in the official thread!



A rough draft of an environmental trailer for our upcoming title, The Sentinel’s Journey

vimeo/148597725

First attempt at simulating bird flocking with vector math all in Blueprint. Put together over the course of a day. Im pretty impressed with how the first iteration turned out.

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More coherent and free flowing version now. Starting to take shape, version now has a goal instead of just random, it tries to optimize its position towards (0,0,0)

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Unreal 4 kitchen for smal horror cutscene.

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