What Are You Working On? Community Screenshots & Videos

Hello everybody! One of the projects i am working…In the end i would like it to be some sort of retro futuristic train station, its one of my fist scenes to learn UE4. WIP. thank you all for the opportunity to be apart of amazing community!










Playing with Inverse Kinematics. Got rid of capsule, even still bit WIP.

New pics of my 1-man project (very WIP still). Having so much fun with the many UE4 marketplace assets. All credit for the creators.
://imgur/a/3v9f6


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skyrim like inventory
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Included first drivable vehicle (CarTest By ) to my project

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Early screen of a survival horror I’m working on:

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Weapon OTs-14 “Groza” from my project

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“Revenge of The Bumblebee”, a story heavy flight simulator with a twist. Still in very WIP but the attack mechanics are pretty fun already :).



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looks properly funny!! Looking forward to seeing more :slight_smile:

So, is a third person character I’ve been making for a game…extra effort is going into making him work as good with a game pad as it does with a mouse and keyboard.

I’ve updated the character to fix an where the strafe and backwards animations weren’t playing when targeting the character. There’s still a bit of gliding but will be trivial to fix and after that’s solved I’ll attempt getting an IK solver added for hands and feet.

Then finally I’ll work a bit more on the sculpting, texturing and animations of the character.

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First version of Unknown Origins combat system. Full video :

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hi unreal folks,
a new scenario from my point & click adventure “of pawns & KINGS”

the lighhouse scenario in first wip video.
as always recorded live out of the engine with shadowplay in 4k 15-20 fps unoptimized.

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i really would love to hear c&cs

for anybody interested in the project:
.unrealengine/showthread.php?66051-Adventure-X

stucki

Hi there)

is the character concept of the swordsman in our game ) Hope you like it

Still working on my upcoming pack. 's a sneak peak. More screenshots in the official thread!



A rough draft of an environmental trailer for our upcoming title, The Sentinel’s Journey

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First attempt at simulating bird flocking with vector math all in Blueprint. Put together over the course of a day. Im pretty impressed with how the first iteration turned out.

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More coherent and free flowing version now. Starting to take shape, version now has a goal instead of just random, it tries to optimize its position towards (0,0,0)

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