What Are You Working On? Community Screenshots & Videos

Nice!
What brand of car is it?

(jk)

looks like it has a lot of horse power…

Today our Greenlight and first official trailer went up!
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The eye drone.

://i180.photobucket/albums/x34/thegreatgamecreator/screen15_zps4nbdkqlo.

Another photoreal attempt: still blocking out the geometry/haven’t added detail models yet! Still lots of things to improve, but happy with the start :slight_smile:

farm6.staticflickr/5618/21794440775_27b7cfd830_c.jpgPhotoreal Corridor V2 WIP by Eoin O’Broin, on Flickr"]farm6.staticflickr/5618/21794440775_27b7cfd830_c.jpgPhotoreal Corridor V2 WIP by Eoin O’Broin, on Flickr

[FONT=Arial Black]Pinball Labs

VR pinball, editor and API

?v=jfL-uH-VRig

arcade simulator (work in progress)
Posted 4 video flight over the planet, link: ://raduga321.ru/05_game_projects_en.html

hey guys …

is my project by VR

Hi all !

is our first horror video game called Visage. We are currently active on Steam Greenlight and it would be an immense honnor if you could check it out and give us your impression with trailer.

Thanks a lot

://steamcommunity/sharedfile…/?id=527007759

=YDvarQPP9y4

I don’t see anything there. I’m interested to see what you were showing.

Hi,

is my hobby RPG I’m working on in my spare time.
I’m mostly interested in c++ and as you can see most content stuff is from the great infinity asset release ( and my level design is worse :wink: )

Things :

  • BlackMageSpells
  • WhiteMageSpells
  • EnemyTargetSystem
  • NPCTargetSystem
  • NPC Bots, which are configurable
    :: For example you can configure up to 5 Target points the npc should move to, and set animations and timeouts for each of target point, so the NPC can interact with its environment.
    :: It is also possible to make npc static so it should not follow any target points

://s27.postimg.org/7o69xef67/ai_attributes_2.jpg

My Todos:

  • SummonerClass
  • Enhance melee combat

and a looot more

A short video:

=VQD6TD9xuME

Pretty much everything I can do was in c++ and extended due to blueprints.
If someone is interested I can also share things.

Maybe I’ll update when I find the time.

Hope you like it :slight_smile:

Best

Dramatic shot from the living room demonstrating the first of my month long speed painting, shown in a picture frame. The speed paintings will be used to decorate the whole house in the game, giving it a more lived in and rustic feel.

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and some shots from the Screenshot Saturday thread.



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A Silent Hill homage.

I’ve been messing with Unreal Engine 4 for the past few weeks, after getting mostly used to how it works (having moved up from modding DOOM, a mod of DOOM at least.) I have started to put together a level I have been wanting to rebuild in something better than DOOM. I finally got it to a place where I feel comfortable showing it , there is still a lot of things I have to do to get it working the way I want it to, but it looks nice right now!



The main idea of the level is a dark cave system illuminated by glowing crystals and lava, that the player must traverse to reach the end, giving the level its name, Radiant Caverns. There are things I have yet to figure out how to do that I am stumped on, one of these is damage for the regenerative health system (shouldn’t be too hard, plenty of examples for health and damage.), and the other is getting swimming animations play when underwater (I am totally lost on , I have torn place apart looking for answers, but have found nothing on topic, would love to have some help.).

Thoughts are more than welcome, as I am hoping to get thing fully playable at some point.

Hi there!
I wanted to show you guys what I’m working on: Somber. Its a 4 player coop suspense game.

The Cementery


Botanic Garden Entrance


The artwork of 2 playable Characters


Want to know more? check ! (would really apreciate the feedback!)

Day Night Cycle with LPV + DF + Ray Traced Shadows

://s29.postimg.org/r7nngz5yf/Comp_1_0_01_46_25.jpg

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Rewind system

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Islands.

://i60.tinypic/2ng7eag.jpg

is the video with the gameplay of Tactical Legends. You can see full process from the hotseat menu to the end of the battle. In video we try to show you features of the game that are already .

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Full Human Sci-fi Fleet (Low Poly) - Submitted to marketplace.

Discussions and feedback : .unrealengine/showthread.php?86589-TERRAN-FORCE-1-Entire-low-poly-Sci-fi-Fleet

21 Assets currently in pack. Video on :
?v=XQBnTV30M3M