I’m working on the battle system of my Pokémon Project :
=9qcU9JYHVbE
Wow these are some work!
Modular non-animated walker (Vector3/Rotator and few Floats)
=adxmXs9RIXc
Legs are consisted of 5 meshes between 4 joints(accepts any mesh length and adjusts calculations accordingly)
Main body is still a regular character with skeletal mesh option available for additional animations.
Demo movement mode is flying, thus the lack of lateral friction.
Looks great! I’ll be doing some walker movement later in my project, so is really interesting to see
Thanks! I’ll might take a shot at bipedal humanoid next using same technique :rolleyes:
(ps. love your eye tracking fps demo, next level stuff)
=mtdLldpoh4M
not 100% comfortable showing off to a lot of people but yeah, spent the last while working on . The weapons can actually deal damage, it’s just not actually demonstrated because my skeletal meshes are setup to not have any sort of collision to them at the moment, uh… the recoil animation is awful and I want to get rid of it. There are slight prediction issues in the video (that I fixed after recording it)
but uh, other then that I think the handling and movement is pretty smooth so far
Worked in a second reticle to track that actual aim position of the main gun as it traverses towards the players aim reticle. It’s a bit hard to see because of the gif. Also added a simple rangefinder on the reticle because the shells now lose armor penetration power over distance!
:///gPYewCb.gif
My Work at Cologne Game Lab
Good day everbody,
I’ve developed a range of skills which can relate to technical art and environment modeling. For the mentioned projects I’ve worked on both scripting and asset creation. I thought it may be interesting to share my University work from the past year.
I’m not decided yet if I should develop some of these projects further into a release version. I’ve worked around 10 smaller projects in Unreal, 4 of them are listed on my personal web-site:
lomvlad
are some screenshots that may get your interest and visit the web-site:
are also some of the projects not listed on the mentioned web-site:
“Hyperspace”: a weird space-simulation that ended up very buggy :
?v=jqzAf-XRYyU
“The Golden Marlin”: an adventure-puzzle-action try of a game that still needs some fixes:
?v=U0eguW-NbYA
“Scraps”: environment visualization was actually in UDK:
?v=Ej9vNGhdF-g
Currently I live in Koln, Germany … I am searching for a team member that could have programming skills in C++ for optimizing my projects and help me with more complicated approaches.
Also I’m missing a PR person, or more precisely a future community manager. If somebody likes my projects and want to discuss, I’m opened.
Enjoy, Waiting for feedback,
All good,
Vlad
are some stills from my latest project:)
Original thread with animation can be found : .unrealengine/showthread.php?87031-Artist-s-Apartment-Archviz
Cheers!
New sneak peak of my project. Been expanding scenery, added WIP zombies and much more. Still a long way to go.
?v=Z-5V649Pvvg
Holy **** Klepadlo, they look great!
Orange you glad the rendering in UE4 is so good?
I LOVE that!!! How on earth did you get good?!
He took a photo of a real location and claimed it as unreal.
Thanks and yeah I am glad Nice word game btw
Wow that looks great, I want to go fishing there