Working on prototyping some game mechanics.
:///qJcbNTM.
Working on prototyping some game mechanics.
:///qJcbNTM.
Hello everyone I’ve just started my adventure with Unreal Engine 4 a week ago. is my first scene made in UE 4. I know it’s nothing compared to your artworks, but I’m self-taught and quick learner student. I hope you’ll like it
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Now I’m working alone on horror game. 's a screenshot, without details, foliage etc. It’s just a beginning
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is my first UE4 project, based on Hourences Solus tutorials series.
Progression video from my Open World Fantasy theme game.
you see my new modeled main Barbarian character.
Goblins logic is driven by behavior trees. They usually patrol around fireplaces, and when see enemy, attacks him with cool molotov drinks
When gets enough damage, they runs in EQS genaerated Hiding place. After some time they return to patrol state.
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Experimenting with grungy photographic aesthetics, partly to convey the half-awake, detached, dreamlike feeling integral to singmetosleep… but mostly to disguise my lack of technical skills
Need more UMG work but its slowly starting to come together
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is some game play footage of the Alpha v0.6.4.0 that we recorded during a play test session. Mathew, Karl and Katja joined me in session. You will hear and I discuss some features as well as a few issues that need resolving.
is the raw footage, so you will hear us discuss one of the bugs and a possible solution as well as a host of other topics.
My thanks go to Leach, Karl and Katja Muller for making the play test so .
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video covers two or three complete rounds of gameplay and I decided not to edit and just let the video record. We have identified some areas of the game mechanics that need improving and will be doing another play test when we get resolved.
A competitive arena FPS I’m working on.
I’ve been doing a lot of work on the home alarm systems for our burglary sim “Klepto” so I’ve decided to attempt a dev video on the progress. The alarm panel keypad is now interactive via UI widget thanks to Look Dev Limited’s “BP Keypad UI” from the Marketplace.
*Warning: video contains a cringeworthy level of “Um” and “Uh”. Viewer discretion is advised. *
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Main Screen of my game. WIP
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New WIP videos again, having much fun with the new procedural nature pack vol.1 even not yet made proper trees with it.
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Nice, I like the colours and mood and the design of the character.
Maybe I am just being picky for no good, but the rocks look kinda overly photorealistic compared to otherwise stylished look?
Not to be devil’s advocate, but I like the rocks as-is
@Darkwoods: Looks great overall, do you have a link to project? I’d like to know more and follow your progress. Good luck!
Few little updates, Have to create a montage video for 5 separate landscape terrain packs that each have 20 maps per pack weekend. These were just WIP shots and as someone asked if there the lowest level of terrain complexity through the terrain tool and yes they are. Only 64x64 in the editor terrain import for the finals ill probably pump them up to 256x256 for the beauty shots but considering is the lowest level of detail for the height map size they still turned out acceptable, I always try to make things run at the lowest spec and still look good before i pump up the terrain detail.
Bad timing though to try to get these as my Birthday on Sunday, so do i go out and get smashed on Saturday night with my mates or stay in and try to get these finished by Monday HHHHHMMMMMMMMMMMM.
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