I’m working on Mobile game.
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=u8vINmg2VyI Slender prototype
Better looking .
:///3gvibbz.jpg
Currently I’m trying to create a fur shader. Atm it looks like that (still a lot of work to do :p):
Teaching myself UE4 by recreating as much of as possible. With the added bonus that I have the ability to convert DTS(Torque3D) to FBX
The landscape so far has been the biggest PITA
is the little video of my project!
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Fantastic stuff! Are you going to do a tutorial/release it on the marketplace? Seems very refined.
One week WWII M2-2 flamethrower project, end results:
Age of Reconstruction: Industrial equipment
Just some recently modeled and animated industrial equipment for my game, Age of Reconstruction… don’t mind the fog, I forgot to tell the weather cell blueprint to tone it back down once the character leaves it.
[video].be/1A02MMe6tb0[/video]
looks great!! Good work
Water: .unrealengine/showthread.php?69070-WIP-Physical-Ocean-Surface-Developing-a-Realistic-Water-Shader
?v=5s3pA1vH2ZU
I’m the lead programmer and vfx artist on a SCAD student project called Among The Dark. 's a sneak peak at some of my vfx,lighting, and UI. Also, credits to my buds characters, and my teams props and level designs. is early Beta footage:
vimeo/127973813
Another models from my project
Uaz (hipoly)
www.mediafire/convkey/2604/cnp788kll0p7nly6g.jpg
Grenades (lowpoly)
www.mediafire/convkey/26e6/meu2mk9pa6gn07r6g.jpg
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Lots of lovely programmer art in one :D.
I’ve been testing out using my spline movement approach to power a side scrolling shooter, something like Defender. I’ve also been working on a trigger system to dynamically adjust the camera at various points within the level.