Hi, currently i am working on my winter level. I still need to model more foliage and interior assets that will populate whole map
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Looks great! Really nice lighting.
is a video of our current project. It’s called the arena. It’s a third person shooter, gladiator, team deathmatch, style of gameplay. We have currently implemented peer-to-peer hosting, a cover system, melee attacks, basic weapon handling and grenades. Check out the video to see our progress!
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I’m currently working on Chasing Robbers for iOS, Android & HTML5. It’s endless runner with coins, hearts, power-ups and enemies. Current stage is pre-alpha but within one month it will be alpha.
Now Chasing Robbers has a quasi-cel-shading style. I’m not sure if it’s a good idea. What do you think about it? Maybe should it look different?
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from a recent playtest
gfycat/WarmheartedCoolAffenpinscher
more .unrealengine/showthread.php?35050-Silly-Soccer&p=266025&viewfull=1#post266025
Looks amazing how many polygons??
Beautiful shot Mindflux.
Thanks, glad you’re liking it. I didn’t pay much attention to optimization so currently the tree’s pretty high poly coming in roughly at 180k tris. I could more or less easily bring it down to ~90k given some mesh optimization, but I guess anything under that would be most likely difficult given the complexity and fidelity of the branch structure.
WAARGHHHH
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I could keep watching that for a while. =P
Building my new Cabin. Still Work in Progress, Windows and Door are missing
Hope you like it
Looks very good. You real artist! I jealous a little bit.
Automatic Landscape texturing system in UE4 video in HD
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more than amazing! keep it up !
Both are dude - Make the black and white/colour an option in the graphics settings
A few screens from my game - CODeX is a top down arcade about a drones, labirynths, time and the big mission.
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