^ Looks very interesting, can’t wait to see more!
I work with volumetric FX. Unreal Engine 4 is amazing engine. So powerful material editor…
very nice, thanks for sharing the blueprint on your blog!
Working on a few dynamic aesthetics for my game.
A character called a “Wraith” that players can accidentally become in my game (Age of Reconstruction) if they wander for too long in certain locations in the world.
Also working on a system that slowly degrades structures over time. Currently is about how it goes, dirt, cracks, and moss only. Later I need to add mold spots and set them all up to change via timeline. Trying to capture a particular “feel”. Like, if a group of marauding bandits came in and wiped out an entire town/settlement, I want it to look decrepit the next time a player wanders in looking for shelter or help.
(Further info about the game can be found .unrealengine/showthread.php?64416-Age-of-Reconstruction-(A-dynamic-FPSRPG) if anyone is interested)
I’m working on the visualization of a small cabin I designed.
Hello Folks!
Some lovely stuff in .
Recently migrated my game project over to UE4, are some wip screenshots but there is still a lot to improve on.
(polycount thread is , for the history: ://www.polycount/forum/showthread.php?t=139627)
://www.cubitstudios/images/shots/Wip_4.jpg
://www.cubitstudios/images/shots/Wip_5.jpg
://www.cubitstudios/images/shots/Wip_7.jpg
://www.cubitstudios/images/shots/Wip_8.jpg
://www.cubitstudios/images/shots/Infinitesimals_realtime1.jpg
://www.cubitstudios/images/shots/Infinitesimals_realtime3.jpg
://www.cubitstudios/images/shots/Infinitesimals_realtime4.jpg
://www.cubitstudios/images/shots/Infinitesimals_realtime5.jpg
^ Very interesting. And welcome to UE4! =)
Some WIPS of the next entry in the Modular SciFi Series.
=ZA9clRu3Skc
Hello, I am working on very basic level layout for a capture the flag game in a stairwell. I would love to eventually play in Unreal Tournament, not really sure where to even start with that. Thanks!
In your Epic Launcher, you can head over to the Unreal Tournament tab and install the UT version of the UE4 editor. It comes with plenty of example maps and content to get you started, and what you find lacking in there you can no doubt get help from on the UT . =)
I’m working on an 8-bit true color Post Process Effect for one of my side projects.
://fs2.directupload.net/images/150416/2o9spe6a.
So: I started with 2015 day. Pls tell me how i .
Looks pretty good, keep at it. =)
is a prototype of a game for which we were asked to make a quick demo.
It’s based upon the stories and characters of a children’s book that will be published soon.
Let us know what you think!
vimeo/123416458
Working on something special…
:///fz88O9Ih.
:///oDXGs5Ph.
I think it doesn’t need an introduction.
I’ve been experimenting with Substance Designer, baking normal and emissive maps, and Blueprints. It doesn’t work yet, I’m not that far, but I can turn the lights on and off, so that’s something.
Very cool!! I hope you post more screens with that effect! =)
It reminds me of CGI cutscenes from oldschool DOS games =D
Was experimenting putting some of my ships from an old sins of a solar empire-based machinima project into Unreal 4. I was probing the possibility of turning the resulting radioplay back into a movie using Unreal 4. Currently it doesn’t seem like there would be an easy way to handle some hundreds of thousands of turrets for movie making purposes, so I probably won’t go any further than .
None of is animated except for the camera. Even animating just a few ships moving straight in Matinee is really messy. I don’t know how I’d manage a huge fight. I think it would be cool to see. But probably impossible with my skills. I just hacked up the scifi bunk scene for making experiment. I’d have rendered a video to show you, but I can’t figure out how to make Unreal 4 dump frames to somewhere other than the project directory, and there’s no space on that drive for something that big.
:///XvYFrjIl.:///HwoVi32l.
:///AipdR3kl.:///LB715hql.:///uHsuewzl.:///3jVDGFCl.:///fz3C0l7l.
Evidently, I’m not an artist. I don’t even have a good material to tile on these. Ah well.
more light pls. i cant see it
One more from CODeX. Work in progress.
:///oxcdfOM.
the stones at the computes are very glossy, too glossy. And they are leaking shadows. Metal = glossy, Nature = Rough. :3
I have finished the work on my 8 bit effect.
://fs1.directupload.net/images/150422/pjlu7a93.
://fs1.directupload.net/images/150422/u4htmzue.
://fs1.directupload.net/images/150422/eihlji43.
Unfortunately, I have no use for it in my current projects, so if anyone has interest I would create a tutorial.