Woah, this screenshot looks fantastic! What are we looking at here? Is this a game you’re currently developing?
Hello @MW-16, I hope you’re having a great Friday! Welcome to the Unreal Engine community; we’re thrilled to have you here!
I was impressed by your “Mira Labs - Test Flight” video and how smoothly human flight seemed in your metaverse environment. Seeing how your creation develops as more people join your metaverse creation will be exciting!
Hey everyone, never shared anything on the community forum before BUT :
A month ago I had an intern with me at the studio (post-production in Paris). A
High school intern (to get some information about work life mostly) so only for ~5 days. I had been exploring UE for months at the time so we worked out some shots together, turned out to be a fun exploration so I wanted to share her work with you (with a little bit of my help). Here are some stills. Created using megascans & some free sketchfab assets in order to jump as fast as we could into UE !
Yes, is in development, you can found more info in our twitter: https://twitter.com/DokisWorld
Here is a quick video.
Greetings, @Kirodlp; I hope you’re having an excellent start to your weekend, and allow me to extend you a warm welcome to the Unreal Engine community; we’re glad to have you!
The attached stills/screenshots are very impressive and appear to be a part of a larger scene you and your intern were working on; if possible, could we see that scene in its entirety?
I am even more impressed with Doki’s World development progress after visiting your linked Twitter page! Do you have a Steam page for the game? I would love to add it to my wishlist.
We already registered the product on steam but we haven’t published the page yet, we are a team of only 3 people so we are preparing a kickstarter campaign.
There are 2 products we are working in parallel, in one we apply more effort than others depending on how the audience responds, one is Dokis World which is the video you just saw and the other is Neo Racer, an arcade racing game:
.youtube.com/=Y8iomgQCRMg
With the team we estimate that by October we will have a trailer to capture the audience and prepare a good campaign for Dokis World.
About Neo Racer it is still very immature and we have to work a lot more there, so it will have to wait more.
More information about the game and the team in the meantime can be found on the website https://neogamelab.com
Sure ! I will make this very short film available as soon as possible, I just need to adjust some of the shots. In the meantime I will post a teaser
Just wanted to share a sneak peek of our Metroidvania concept! Currently working on character movement, jumps, attacks, and even wall sliding. The character is in 2D, while the world around them is a stunning 3D environment. What are your thoughts on this unique blend? Any ideas or suggestions for the next steps?
.youtube.com/=odPGGl5FuLY
Wow, that race was really intense! I didn’t think those AI cars would let you win that at all. Neo Racer is looking like quite the competitive game.
The gameplay/visuals for Neo Racer also look excellent so far; this is a testament to how diligently everyone on the team is working and how committed to these projects your team is. You are all on it! Thank you for the link to your website; I will follow your team’s progress closely.
@Kirodlp A teaser is perfect! Will you post it in this thread or create a new one? Either way, I hope you are okay with tagging me in the post!
@miguelsotobaez Just came across this little teaser and I can say the same as Zezkaii. I would love to wishlist this and follow along with the development. These styles of game are certainly very easy to get hooked on and I can envision playing for hours.
Would there be possibility for cute robo companions a little further in?
New custom hair for Metahuman - ArtStation - 3D GROOMING | CUSTOM METAHUMAN HAIR | UNREAL ENGINE 5.2 | STREAMOID | MAY 2023
Working on a performant and randomizing landscape system at a minimum of cost. Being able to use materials/textures to drive the landscape/heightmesh as well as collision is very nifty!
Hello everyone!
I wanted to share that in the beginning of 2022 I started putting together a small team to create a game concept called EALOND - a coop medieval fantasy siege survival RPG where players and their AI villagers gather, craft, build, and defend their settlement against ever increasing waves of AI enemies known as Brogan. The game is being built in UE5.
The game will share similarities with things like Valheim, 7 Days to Die, Banished, Dwarf Fortress, Mount and Blade (combat), Life is Feudal, etc.
We are currently in Early Alpha and just launched our public discord.
You can join it here - Ealond
Feel free to come check us out and follow along! We post updates regularly.
We are currently working on our Steam page and getting ready for Alpha 2.0 which will be much more playable and ready for public testing!
Here are some GIFS and screenshots, and there is a lot more on our discord.



Let us know what you think and feel free to join us in this journey and spread the word!
Elindor
Ealond Lead Dev
Hey there @Elindor ! I’m absolutely blown away by your concept.
I personally love the sort games that you described, but I love the addition of the AI villagers to help as well. It’s absolutely fascinating. The texture and setup is certainly intriguing but I’m very eager to see more functionalities and will 100% be following this project going forward.
Are there any other media channels you’re posting it on or is it just through your Discord server?
We just launched ourselves publicly, so at this point we are focusing on growing our public discord and that is where we will share most things.
However we will of course be getting a website splash page up later and starting to post in Reddit and Youtube etc. Primarily though we will always point back to our discord though as that is just a great way to build and engage with a community!
Thanks for your interest! Definitely join our discord and follow along.
I’m excited to announce my latest UnrealEngine project is now Live and available in the Unreal Marketplace! I’ve been working on 2 projects for the last 6 months, here are some screens of the second project that just launched (still working on the first project):