thanks man… im glad to hear you like it… the games gonna be better than the logo art
Now that sounds promising! I’m going to be on the lookout for a dedicated thread then.
is the main theme. It was the first piece I made for the project.
soundcloud/user-282798724/yearning
We invite you to the movie from the Unreal Engine 4 editor. We test new trees and they look beautiful. The fps dropped a bit, but not everyone has to play on the ultra graphics settings in 4k: P
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I’m working now in Niagara FX, enemies spawn study.
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malzone-./wild–work-in-progress
Greetings @Marcelomalzone; I hope you’re doing well! "Wild " is such a neat browser game! By the end of the 3rd level, I felt I was using 100% of my brain power, but the 4th level showed me there was still more fun to be had. Keep up the great work with creation.
Street Cymurai…ray tracing on…rtx 3060…
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's the battle theme I made for the .
soundcloud/user-282798724/trials-of-the-mountain
Lighting adjustments… is on a 3060…
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Wow, Street Cymurai’s gameplay is looking phenomenal! I’m really enjoying the lighting adjustments in clip; It’s easier to see everyone and everything. Well !
The quality of these concept arts is brilliant. Each image tells part of a story, and I can’t wait to know more. My word, the hype for “Last Life” is building!
thanks, 's the link to the dedicated thread for more information on the game
.unrealengine/t/last-life-ue5-progress-thread/641504/2
My side project…
It’s kindof a fighting game off shoot of Cymurai…same universe all that…might be easier to complete a bit faster…than Cymurai…
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level represents the graphical quality I am going for with Street Cymurai…I am internally debating open world versus hub world versus linear level design…any suggestions??? I need to keep framerate high…so I’m kinda ruling out open world…kinda…
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I’ve completed the second Milestone of updating my single-player, Action RPG prototype to UE5. I decided to re-write my code using Game Features and Enhanced Inputs. Lyra Starter Game provides a better locomotion system than the previous one (ALS v3).
Assets migrated from Lyra Starter Game:
- Animations
- Weapons
- Sounds
- Models
Gameplay:
.be/V4JTy8a38QA
Presented features:
- Lyra’s Weapon system as Game plugin (Rifle, Shotgun, Pistol)
- Enhanced Input and input relationship (Aiming cancels Sprinting)
- Gameplay Ability System
- Lyra’s Locomotion System
- Player leveling system (currently capped to 150)
- Lyra Projectile ballistics (“Fake Projectiles” +Hit Scan Weapons)
- Niagara VFX
1st Milestone (older build with more features)
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Improving things…mostly air combos and stuff like that…some improvements to move timing etc…
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I wrote a piece for a village left in ruins.
soundcloud/user-282798724/abandoned-village