malzone-./wild–work-in-progress
Greetings @Marcelomalzone; I hope you’re doing well! "Wild " is such a neat browser game! By the end of the 3rd level, I felt I was using 100% of my brain power, but the 4th level showed me there was still more fun to be had. Keep up the great work with creation.
Street Cymurai…ray tracing on…rtx 3060…
.be/2UurXWbuYeU
's the battle theme I made for the .
soundcloud/user-282798724/trials-of-the-mountain
Lighting adjustments… is on a 3060…
.be/diUZOiBv7n8
Wow, Street Cymurai’s gameplay is looking phenomenal! I’m really enjoying the lighting adjustments in clip; It’s easier to see everyone and everything. Well !
The quality of these concept arts is brilliant. Each image tells part of a story, and I can’t wait to know more. My word, the hype for “Last Life” is building!
thanks, 's the link to the dedicated thread for more information on the game
.unrealengine/t/last-life-ue5-progress-thread/641504/2
My side project…
It’s kindof a fighting game off shoot of Cymurai…same universe all that…might be easier to complete a bit faster…than Cymurai…
.be/sdXdSaO3De8
level represents the graphical quality I am going for with Street Cymurai…I am internally debating open world versus hub world versus linear level design…any suggestions??? I need to keep framerate high…so I’m kinda ruling out open world…kinda…
.be/r7jVXdFHf-w
I’ve completed the second Milestone of updating my single-player, Action RPG prototype to UE5. I decided to re-write my code using Game Features and Enhanced Inputs. Lyra Starter Game provides a better locomotion system than the previous one (ALS v3).
Assets migrated from Lyra Starter Game:
- Animations
- Weapons
- Sounds
- Models
Gameplay:
.be/V4JTy8a38QA
Presented features:
- Lyra’s Weapon system as Game plugin (Rifle, Shotgun, Pistol)
- Enhanced Input and input relationship (Aiming cancels Sprinting)
- Gameplay Ability System
- Lyra’s Locomotion System
- Player leveling system (currently capped to 150)
- Lyra Projectile ballistics (“Fake Projectiles” +Hit Scan Weapons)
- Niagara VFX
1st Milestone (older build with more features)
.be/SV2oQw9jHc8
Improving things…mostly air combos and stuff like that…some improvements to move timing etc…
.be/mqOrBBSvisM
I wrote a piece for a village left in ruins.
soundcloud/user-282798724/abandoned-village
Completed the Third Milestone of updating my single-player prototype to UE5. Lyra Starter Game provides great AI logic for bots.
AI Logic recreated from Lyra Starter Game:
- Weapon Switching, Reloading, Auto-reload, Ammo checks
- Find best location around target
- Find Ammo (in progress)
- Find Weapons (TBD)
Gameplay:
.be/4fkHWBsmO5o
Presented features:
- Lyra AI logic for human bots
- Weapon Switching, Reloading, Jamming, Ammo checks
- Lyra’s Weapon system as Game plugin (Rifle, Shotgun, Pistol)
- Enhanced Input and input relationship (Aiming cancels Sprinting)
- Gameplay Ability System
- Lyra’s Locomotion System
- Player leveling system (currently capped to 150)
- Lyra Projectile ballistics (“Fake Projectiles” +Hit Scan Weapons)
- Niagara VFX
Refined the behavior tree and added Hearing sense to all NPCs.
.be/SJrO2–yz6k
I’m a little late, but thank you for yet another elegant piece of music! I would love to create a playlist of your sounds! I was wondering, as I don’t use SoundCloud much if you will start uploading your works to at some point?
Thanks! I’m planning to upload the tracks from my fictional soundtrack project on my channel once I’ve finished working on it. Aside from that, I may consider uploading music from games I work on in the future.
Been crunching hard the past few weeks doing beta testing of my cowboy monster hunting game Wanted in Hell. 's a little vid from the last test!
Love the game idea and concept… Ill make sure to get game on release!!!