We invite you to the movie from the Unreal Engine 4 editor. We test new trees and they look beautiful. The fps dropped a bit, but not everyone has to play on the ultra graphics settings in 4k: P
.be/eRpVlXWu7ns
We invite you to the movie from the Unreal Engine 4 editor. We test new trees and they look beautiful. The fps dropped a bit, but not everyone has to play on the ultra graphics settings in 4k: P
.be/eRpVlXWu7ns
I’m working now in Niagara FX, enemies spawn study.
.be/GqNrWx0P-O4
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malzone-./wild–work-in-progress
Greetings @Marcelomalzone; I hope you’re doing well! "Wild " is such a neat browser game! By the end of the 3rd level, I felt I was using 100% of my brain power, but the 4th level showed me there was still more fun to be had. Keep up the great work with creation.
Street Cymurai…ray tracing on…rtx 3060…
.be/2UurXWbuYeU
's the battle theme I made for the .
soundcloud/user-282798724/trials-of-the-mountain
Lighting adjustments… is on a 3060…
.be/diUZOiBv7n8
Wow, Street Cymurai’s gameplay is looking phenomenal! I’m really enjoying the lighting adjustments in clip; It’s easier to see everyone and everything. Well !
The quality of these concept arts is brilliant. Each image tells part of a story, and I can’t wait to know more. My word, the hype for “Last Life” is building!
thanks, 's the link to the dedicated thread for more information on the game
.unrealengine/t/last-life-ue5-progress-thread/641504/2
My side project…
It’s kindof a fighting game off shoot of Cymurai…same universe all that…might be easier to complete a bit faster…than Cymurai…
.be/sdXdSaO3De8
level represents the graphical quality I am going for with Street Cymurai…I am internally debating open world versus hub world versus linear level design…any suggestions??? I need to keep framerate high…so I’m kinda ruling out open world…kinda…
.be/r7jVXdFHf-w
I’ve completed the second Milestone of updating my single-player, Action RPG prototype to UE5. I decided to re-write my code using Game Features and Enhanced Inputs. Lyra Starter Game provides a better locomotion system than the previous one (ALS v3).
Assets migrated from Lyra Starter Game:
Gameplay:
.be/V4JTy8a38QA
Presented features:
1st Milestone (older build with more features)
.be/SV2oQw9jHc8
Improving things…mostly air combos and stuff like that…some improvements to move timing etc…
.be/mqOrBBSvisM
I wrote a piece for a village left in ruins.
soundcloud/user-282798724/abandoned-village
Completed the Third Milestone of updating my single-player prototype to UE5. Lyra Starter Game provides great AI logic for bots.
AI Logic recreated from Lyra Starter Game:
Gameplay:
.be/4fkHWBsmO5o
Presented features:
Refined the behavior tree and added Hearing sense to all NPCs.
.be/SJrO2–yz6k
I’m a little late, but thank you for yet another elegant piece of music! I would love to create a playlist of your sounds! I was wondering, as I don’t use SoundCloud much if you will start uploading your works to at some point?