What Are You Working On? Community Screenshots & Videos

We invite you to the movie from the Unreal Engine 4 editor. We test new trees and they look beautiful. The fps dropped a bit, but not everyone has to play on the ultra graphics settings in 4k: P

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I’m working now in Niagara FX, enemies spawn study.

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432432

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malzone-./wild–work-in-progress

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Greetings @Marcelomalzone; I hope you’re doing well! "Wild " is such a neat browser game! By the end of the 3rd level, I felt I was using 100% of my brain power, but the 4th level showed me there was still more fun to be had. Keep up the great work with creation. :grin:

Street Cymurai…ray tracing on…rtx 3060…

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's the battle theme I made for the .
soundcloud/user-282798724/trials-of-the-mountain

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Lighting adjustments… is on a 3060…

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Wow, Street Cymurai’s gameplay is looking phenomenal! I’m really enjoying the lighting adjustments in clip; It’s easier to see everyone and everything. Well ! :sunglasses: :+1:

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Last life concept art V2 (slightly better)

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also 's some more concept art








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The quality of these concept arts is brilliant. Each image tells part of a story, and I can’t wait to know more. My word, the hype for “Last Life” is building! :star_struck:

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thanks, 's the link to the dedicated thread for more information on the game
.unrealengine/t/last-life-ue5-progress-thread/641504/2

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My side project…
It’s kindof a fighting game off shoot of Cymurai…same universe all that…might be easier to complete a bit faster…than Cymurai…

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level represents the graphical quality I am going for with Street Cymurai…I am internally debating open world versus hub world versus linear level design…any suggestions??? I need to keep framerate high…so I’m kinda ruling out open world…kinda…

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I’ve completed the second Milestone of updating my single-player, Action RPG prototype to UE5. I decided to re-write my code using Game Features and Enhanced Inputs. Lyra Starter Game provides a better locomotion system than the previous one (ALS v3).

Assets migrated from Lyra Starter Game:

  • Animations
  • Weapons
  • Sounds
  • Models

Gameplay:
.be/V4JTy8a38QA

Presented features:

  • Lyra’s Weapon system as Game plugin (Rifle, Shotgun, Pistol)
  • Enhanced Input and input relationship (Aiming cancels Sprinting)
  • Gameplay Ability System
  • Lyra’s Locomotion System
  • Player leveling system (currently capped to 150)
  • Lyra Projectile ballistics (“Fake Projectiles” +Hit Scan Weapons)
  • Niagara VFX

1st Milestone (older build with more features)
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Improving things…mostly air combos and stuff like that…some improvements to move timing etc…

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I wrote a piece for a village left in ruins.
soundcloud/user-282798724/abandoned-village

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Completed the Third Milestone of updating my single-player prototype to UE5. Lyra Starter Game provides great AI logic for bots.

AI Logic recreated from Lyra Starter Game:

  • Weapon Switching, Reloading, Auto-reload, Ammo checks
  • Find best location around target
  • Find Ammo (in progress)
  • Find Weapons (TBD)

Gameplay:
.be/4fkHWBsmO5o

Presented features:

  • Lyra AI logic for human bots
  • Weapon Switching, Reloading, Jamming, Ammo checks
  • Lyra’s Weapon system as Game plugin (Rifle, Shotgun, Pistol)
  • Enhanced Input and input relationship (Aiming cancels Sprinting)
  • Gameplay Ability System
  • Lyra’s Locomotion System
  • Player leveling system (currently capped to 150)
  • Lyra Projectile ballistics (“Fake Projectiles” +Hit Scan Weapons)
  • Niagara VFX
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Refined the behavior tree and added Hearing sense to all NPCs.
.be/SJrO2–yz6k

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I’m a little late, but thank you for yet another elegant piece of music! I would love to create a playlist of your sounds! I was wondering, as I don’t use SoundCloud much if you will start uploading your works to at some point?

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