What Are You Working On? Community Screenshots & Videos

thanks man… im glad to hear you like it… the games gonna be better than the logo art :slight_smile:

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Now that sounds promising! I’m going to be on the lookout for a dedicated thread then. :grin:

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is the main theme. It was the first piece I made for the project.
soundcloud/user-282798724/yearning

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We invite you to the movie from the Unreal Engine 4 editor. We test new trees and they look beautiful. The fps dropped a bit, but not everyone has to play on the ultra graphics settings in 4k: P

.be/eRpVlXWu7ns

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I’m working now in Niagara FX, enemies spawn study.

.be/GqNrWx0P-O4

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432432

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malzone-./wild–work-in-progress

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Greetings @Marcelomalzone; I hope you’re doing well! "Wild " is such a neat browser game! By the end of the 3rd level, I felt I was using 100% of my brain power, but the 4th level showed me there was still more fun to be had. Keep up the great work with creation. :grin:

Street Cymurai…ray tracing on…rtx 3060…

.be/2UurXWbuYeU

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's the battle theme I made for the .
soundcloud/user-282798724/trials-of-the-mountain

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Lighting adjustments… is on a 3060…

.be/diUZOiBv7n8

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Wow, Street Cymurai’s gameplay is looking phenomenal! I’m really enjoying the lighting adjustments in clip; It’s easier to see everyone and everything. Well ! :sunglasses: :+1:

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Last life concept art V2 (slightly better)

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also 's some more concept art








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The quality of these concept arts is brilliant. Each image tells part of a story, and I can’t wait to know more. My word, the hype for “Last Life” is building! :star_struck:

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thanks, 's the link to the dedicated thread for more information on the game
.unrealengine/t/last-life-ue5-progress-thread/641504/2

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My side project…
It’s kindof a fighting game off shoot of Cymurai…same universe all that…might be easier to complete a bit faster…than Cymurai…

.be/sdXdSaO3De8

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level represents the graphical quality I am going for with Street Cymurai…I am internally debating open world versus hub world versus linear level design…any suggestions??? I need to keep framerate high…so I’m kinda ruling out open world…kinda…

.be/r7jVXdFHf-w

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I’ve completed the second Milestone of updating my single-player, Action RPG prototype to UE5. I decided to re-write my code using Game Features and Enhanced Inputs. Lyra Starter Game provides a better locomotion system than the previous one (ALS v3).

Assets migrated from Lyra Starter Game:

  • Animations
  • Weapons
  • Sounds
  • Models

Gameplay:
.be/V4JTy8a38QA

Presented features:

  • Lyra’s Weapon system as Game plugin (Rifle, Shotgun, Pistol)
  • Enhanced Input and input relationship (Aiming cancels Sprinting)
  • Gameplay Ability System
  • Lyra’s Locomotion System
  • Player leveling system (currently capped to 150)
  • Lyra Projectile ballistics (“Fake Projectiles” +Hit Scan Weapons)
  • Niagara VFX

1st Milestone (older build with more features)
.be/SV2oQw9jHc8

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Improving things…mostly air combos and stuff like that…some improvements to move timing etc…

.be/mqOrBBSvisM

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I wrote a piece for a village left in ruins.
soundcloud/user-282798724/abandoned-village

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