.be/XXIJ1Za-2Qk?list=PLRj_wus6cNtJDdKuFvJFuHzsJECAfYvT2
BLACK ION My version of my Favorite Antihero: Black
Experimenting with Character Speed & Flight, Time Dilation, Hyper-Cinematic Camera Perspectives, and TRAJECTILES Weapon System in real-time.
.be/XXIJ1Za-2Qk?list=PLRj_wus6cNtJDdKuFvJFuHzsJECAfYvT2
BLACK ION My version of my Favorite Antihero: Black
Experimenting with Character Speed & Flight, Time Dilation, Hyper-Cinematic Camera Perspectives, and TRAJECTILES Weapon System in real-time.
Working fulltime as solodev on my game Kurumin, are some images from the current state:
www.indiedb/games/kurumin
Your feedbacks are always welcome guys!
Please tell me there’s a dedicated thread I can continually receive updates on amazing work of art.
Thank you! I post videos on usually showing significant changes and the final result, although not as often.
.be/ZFp_FtsePsE?list=PLRj_wus6cNtII7NMwXsi-KCoC0jfvTbjs
Character Kitbash using UE4 Mannequin, Skull Meshes, Tree Meshes/Mats, Transformorph, V8 SuperCam, Trajectiles.
.be/W-Xe8GhHqTk?list=PLRj_wus6cNtII7NMwXsi-KCoC0jfvTbjs
DEITY: Super Heroes Demo Development in Progress. Building on top of LYRA Framework. The Game will Several Supers (Some Human, some Not) with Multiplayer and Open World Superbeing-vs-Humans (1-vs-N).
Just getting Started. Currently, No Estimated Time of Arrival (ETA). Want to know more? Visit Our Discord.
For those interested in modding LYRA Camera System for a custom camera system. Theres a C++ class you inherit from. I’m using it to integrate V8Supercam and its the fastest way I’ve been able to add ‘True First Person’ with Third Person Manny/Quinn Characters.
No problem at all! I’ve gone ahead and subscribed; I’m looking forward to seeing more of your work.
beautiful work
I finished up another piece for my personal project. is the battle theme for the mire.
soundcloud/user-282798724/battle-in-the-bog
I can’t shake feeling! “Battle In The Bog” is a WHOLE vibe! Is there a thread dedicated to personal project?
Thank you! There is no thread for the project at the moment, but I have a playlist of the tracks I’ve made for it so far.
Switched from Unreal’s stock movement system to a custom root-motion system for bateyd’s cats. Took a tad more work than expected, but the results are totally worth the effort.
Could you DM me that playlist, if you don’t mind?
I have to agree; those cats are really moving now!
Still honing the cats’ movement. Today I finally solved a tricky problem and it feels soooo good!
Sure.
You know what rust is… actually screw it… everybody knows what rust it, well i think it’s time for a new game that could overtake rust… made in UE5… 's a concept logo since i got no good screenshots of the game rn
also i drew myself in like 2 hours… so dont make fun of it, (its a really bad drawing )
Your concept logo looks terrific, in my humble opinion. I wish I could create something half as good in 2 hours. It would be nice to be able to draw well at all, really.