What Are You Working On? Community Screenshots & Videos

long way to go but got some blender creations for my map.
only thing is can not enter my self made imported things haha

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BLACK ION My version of my Favorite Antihero: Black

Experimenting with Character Speed & Flight, Time Dilation, Hyper-Cinematic Camera Perspectives, and TRAJECTILES Weapon System in real-time.

2.5d beat em up, game prototype




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Working fulltime as solodev on my game Kurumin, are some images from the current state:







www.indiedb/games/kurumin

Your feedbacks are always welcome guys!

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Please tell me there’s a dedicated thread I can continually receive updates on amazing work of art. :star_struck:

Thank you! I post videos on usually showing significant changes and the final result, although not as often.

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Character Kitbash using UE4 Mannequin, Skull Meshes, Tree Meshes/Mats, Transformorph, V8 SuperCam, Trajectiles.

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DEITY: Super Heroes Demo Development in Progress. Building on top of LYRA Framework. The Game will Several Supers (Some Human, some Not) with Multiplayer and Open World Superbeing-vs-Humans (1-vs-N).

Just getting Started. Currently, No Estimated Time of Arrival (ETA). Want to know more? Visit Our Discord.

LYRA MOD: Fast Way to Add Custom Camera

For those interested in modding LYRA Camera System for a custom camera system. Theres a C++ class you inherit from. I’m using it to integrate V8Supercam and its the fastest way I’ve been able to add ‘True First Person’ with Third Person Manny/Quinn Characters.

  1. I created a CustomPlayerController inherited from ‘LyraPlayerController’ BP.
  2. In the CustomPlayerController disable the PlayerCameraManagerClass (Set to None).
  3. In the GameMode use the CustomPlayerController for player controller class.
  4. Afterwards, I simply added my Springarms & Cameras to the main skeletal mesh component ‘SKM_Manny_Invis’ mesh in the ‘B_Hero_ShooterMannequin’ BP Class.
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No problem at all! I’ve gone ahead and subscribed; I’m looking forward to seeing more of your work. :grin:

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beautiful work :slight_smile:

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I finished up another piece for my personal project. is the battle theme for the mire.
soundcloud/user-282798724/battle-in-the-bog

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I can’t shake feeling! “Battle In The Bog” is a WHOLE vibe! Is there a thread dedicated to personal project? :star_struck:

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Thank you! There is no thread for the project at the moment, but I have a playlist of the tracks I’ve made for it so far.

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Switched from Unreal’s stock movement system to a custom root-motion system for bateyd’s cats. Took a tad more work than expected, but the results are totally worth the effort.

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Could you DM me that playlist, if you don’t mind? :smiley:

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I have to agree; those cats are really moving now! :cat2: :laughing:

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Still honing the cats’ movement. Today I finally solved a tricky problem and it feels soooo good! :slight_smile:

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Sure.

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You know what rust is… actually screw it… everybody knows what rust it, well i think it’s time for a new game that could overtake rust… made in UE5… 's a concept logo since i got no good screenshots of the game rn

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also i drew myself in like 2 hours… so dont make fun of it, (its a really bad drawing :confused: )

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