DEITY: Super Heroes Demo Development in Progress. Building on top of LYRA Framework. The Game will Several Supers (Some Human, some Not) with Multiplayer and Open World Superbeing-vs-Humans (1-vs-N).
Just getting Started. Currently, No Estimated Time of Arrival (ETA). Want to know more? Visit Our Discord.
LYRA MOD: Fast Way to Add Custom Camera
For those interested in modding LYRA Camera System for a custom camera system. Theres a C++ class you inherit from. I’m using it to integrate V8Supercam and its the fastest way I’ve been able to add ‘True First Person’ with Third Person Manny/Quinn Characters.
I created a CustomPlayerController inherited from ‘LyraPlayerController’ BP.
In the CustomPlayerController disable the PlayerCameraManagerClass (Set to None).
In the GameMode use the CustomPlayerController for player controller class.
Afterwards, I simply added my Springarms & Cameras to the main skeletal mesh component ‘SKM_Manny_Invis’ mesh in the ‘B_Hero_ShooterMannequin’ BP Class.
Switched from Unreal’s stock movement system to a custom root-motion system for bateyd’s cats. Took a tad more work than expected, but the results are totally worth the effort.
You know what rust is… actually screw it… everybody knows what rust it, well i think it’s time for a new game that could overtake rust… made in UE5… 's a concept logo since i got no good screenshots of the game rn
Your concept logo looks terrific, in my humble opinion. I wish I could create something half as good in 2 hours. It would be nice to be able to draw well at all, really.
We invite you to the movie from the Unreal Engine 4 editor. We test new trees and they look beautiful. The fps dropped a bit, but not everyone has to play on the ultra graphics settings in 4k: P