Bringing ALSv4 and the Easy Swim Component into UE5.
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Bringing ALSv4 and the Easy Swim Component into UE5.
.be/JoTJEW1meBc
Messing around with UE5 and Lyra.
I turned the Modular Neighborhoods Demo map into a Team Deathmatch map for Lyra.
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From looking at these screenshots, I’d say you’re on the right path! Your toon art style is looking spot-on; keep up the great work.
Thanks for the kind works! It’s a huge encouragement
Very good lighting. Keep up the good work.
I’ve added the Infinity Blade’s ‘Ice Lands’ map to my Lyra prototype (timelapse video).
Still learning from great asset.
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I integrated God of War Compass Radar to my Lyra Starter Game prototype.
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We opened the demo to our new Unreal Engine/Epic metaverse space! Looking for people to come test it out! [explore.omniya.io/]
I’ve just finished my 3-week journey of learning from Lyra Starter Game.
Tons of work needed from now on to merge my two prototypes. Showcased features:
-Custom Level and Experience: Shooter Game Highrise Level
-Custom Characters: Paragon Heroes: Murdock, Twinblast, Wraith, Lt Belica, Dekker
-Custom Weapons: Sci fi Weapons Dark + Sniper Rifle with FPS Camera and Render Target Scope
-Looting items spawned on Death
-New Abilities from my previous prototype: Fireball and Overload
-Basic Dynamic Cover System
-God of War Compass Radar
-Infiltrator Thermal Vision
-Weapon Swapping with Weapon Spawner (4 weapons for 3 slots)
My Lyra-based Prototype:
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My Action RPG Prototype:
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My ‘Modding Lyra Starter Game’ Playlist:
MODDING LYRA STARTER GAME -
My ‘Recreating Mass Effect’ Playlist
Recreating Mass Effect -
Got a simple shader to create a Mandala effect as a background for bateyd meditation menu. That’s a menu that let you choose free grabs before you start a level (the more you lose, the more items you can get for free… of course is not going to do good for your final score, but at least helps you completing a level).
vimeo/704837000
New project! Working with errors and warnings as usual:
?v=l3-Zy9X2GLY
.be/15GMR0bKPe8?list=PLRj_wus6cNtLYmIT6kbxKpp7hKjN0xbtb
Had a burst of Inspiration over the weekend after seeing several UE5 Super Hero Tech Demo Videos using the UE5 City Map Demo pop up. The Flash is my favorite Super Hero so I created my version of The Scarlet Speedster for funs.
The Flash is simply over powered, so you don’t make a game, you make a simulator or maybe a OPEN WORLD ENDLESS RUNNER WITH INFINITE SPEED?
is another track for the personal project I’ve been working on. It’s the field theme for a cave area.
soundcloud/user-282798724/through-the-cavern-depths
working on a battle royale game… but since my UE5 is completely broken all my files except the logos are corrupted including screenshots and all that what-not but 's the logo i guess
Recently finished converting my UE4 project to UE5 and did some tweaks and improved it a bit. Hope you like it
?v=zlG19Tl6K9A&ab_channel=MihaiNicula
started progress on my new open world driving game… dawn horizons
sorry my screenshot wont work
check out post for more details
.unrealengine/t/dawn-horizons/576451
Fantastical Minim a free version of my video game that anyone can download and play for Free.
.unrealengine/t/fantastical-minim-work-in-progress-game/234988/30
I am working on Astro Colony - Automation, Space exploration game with procedural generation and voxels. Demo is currently available during Steam Next Fest.
Check the trailer!
?v=IMiCAkWHgG8
Demo: store.steampowered/app/1614550/Astro_Colony/