I’ve just finished my 3-week journey of learning from Lyra Starter Game.
Tons of work needed from now on to merge my two prototypes. Showcased features:
-Custom Level and Experience: Shooter Game Highrise Level
-Custom Characters: Paragon Heroes: Murdock, Twinblast, Wraith, Lt Belica, Dekker
-Custom Weapons: Sci fi Weapons Dark + Sniper Rifle with FPS Camera and Render Target Scope
-Looting items spawned on Death
-New Abilities from my previous prototype: Fireball and Overload
-Basic Dynamic Cover System
-God of War Compass Radar
-Infiltrator Thermal Vision
-Weapon Swapping with Weapon Spawner (4 weapons for 3 slots)
Got a simple shader to create a Mandala effect as a background for bateyd meditation menu. That’s a menu that let you choose free grabs before you start a level (the more you lose, the more items you can get for free… of course is not going to do good for your final score, but at least helps you completing a level).
.be/15GMR0bKPe8?list=PLRj_wus6cNtLYmIT6kbxKpp7hKjN0xbtb
Had a burst of Inspiration over the weekend after seeing several UE5 Super Hero Tech Demo Videos using the UE5 City Map Demo pop up. The Flash is my favorite Super Hero so I created my version of The Scarlet Speedster for funs.
The Flash is simply over powered, so you don’t make a game, you make a simulator or maybe a OPEN WORLD ENDLESS RUNNER WITH INFINITE SPEED?
is another track for the personal project I’ve been working on. It’s the field theme for a cave area.
soundcloud/user-282798724/through-the-cavern-depths
working on a battle royale game… but since my UE5 is completely broken all my files except the logos are corrupted including screenshots and all that what-not but 's the logo i guess
I am working on Astro Colony - Automation, Space exploration game with procedural generation and voxels. Demo is currently available during Steam Next Fest.
Check the trailer!
?v=IMiCAkWHgG8
DEITY: Super Heroes Demo Development in Progress. Building on top of LYRA Framework. The Game will Several Supers (Some Human, some Not) with Multiplayer and Open World Superbeing-vs-Humans (1-vs-N).
Just getting Started. Currently, No Estimated Time of Arrival (ETA). Want to know more? Visit Our Discord.
LYRA MOD: Fast Way to Add Custom Camera
For those interested in modding LYRA Camera System for a custom camera system. Theres a C++ class you inherit from. I’m using it to integrate V8Supercam and its the fastest way I’ve been able to add ‘True First Person’ with Third Person Manny/Quinn Characters.
I created a CustomPlayerController inherited from ‘LyraPlayerController’ BP.
In the CustomPlayerController disable the PlayerCameraManagerClass (Set to None).
In the GameMode use the CustomPlayerController for player controller class.
Afterwards, I simply added my Springarms & Cameras to the main skeletal mesh component ‘SKM_Manny_Invis’ mesh in the ‘B_Hero_ShooterMannequin’ BP Class.