I have now made games for 50 jams (acturly 54), and I have therefore decided to make an old jam game into a celebration of the small anniversary. The game is called “Where are all the aliens”, and it was at first a UE jam game, for the August Jam in 2016. The game is mostly a humours museum game, with a bit of puzzles. All visuals and music in game, comes from my jam games.
You can try the game gamejolt/games/Whereareallthealiens/654316
Your game over screen looks excellent, and I can’t wait to see what it looks like with the character models you decide to use! Does your team have a name for your game yet?
Wow, I’m sold; street Cymurai looks amazing! Even with so much action, the frames stayed steady, and the gameplay looked smooth! How long have you been working on project? Might there be a demo available soon for Street Cymurai?
Hey thanks! The current codename we’re using for now is IOU. The idea was a homage to the survival horror genre, ‘we owe it’ kind of thing. The team is just 2 people lol. We go all the way back to 2012… /t/iou-fixed-camera-prerendered-deremake/549232 long story short, we had tons of free time at the beginning but with little experience, and now little spare time but lot of industry experience. Lot of ups and downs… we’ve used UDK, Unity, custom written engine, etc… but we’re now with Unreal, and never looking back
I love ! You’ve been working on project for about ten years now and haven’t wavered in your commitment! Your journey within game development is the kind of experience that is inspirational to all. Even now, with the spare time your team has, you guys are pouring consistent hard work into project. I know the finished project is going to be worth the wait! I’m excited for you guys and can’t wait to play IOU in its entirety.
I’ve started working in Unreal some months ago. is the first game that I have made on my own (mostly). I started the project in Unity but found Unreal was better suited for a project of nature and have found it to be very productive. Blueprints have made a lot possible for me so I am very pleased.
The project is in an alpha stage I guess you’d say. There is a play test available on steam. It is a military land navigation simulation with 1 to 1 parity with real life techniques.
Community has been a big help solving many technical problems and I really like that Q&A is being consolidated to , that makes life a little easier too. Thanks everyone.
LANDNAV (an excellent choice for a name btw!), is coming together nicely! Thank you for sharing your progress in the UE , and I’m looking forward to what you showcase next.
WOW! Your downtown environment megapack of San Francisco city is incredible! I saw within the comments of the linked video that it took you three and a half years on and off to create ; kudos on a job well , and thank you for sharing your creation in the Unreal Engine !
Thank you! Yes mostly nights and weekends in my spare time. Sometimes it felt like I’d never finish but seeing the city slowly coming to life helped encourage me to finish. I’m looking forward to relighting with Lumen in UE5
I’m working on a GAS based template with multiplayer to use in future projects, also working on some VFX with Materials and Niagara
I haven’t had much time so I was just coding and haven’t gotten to the ‘visual’ part yet, but I hope to start doing that soon
A basic Niagara VFX:
drive.google/file/d/1Ag-upb1A6RMYEHUdDFCW95x8FYfEUR-c/view?usp=sharing
GAS testing:
drive.google/file/d/194A8KBUTw52MT8RCHhvj09uONbqky9TM/view?usp=sharing
Also working on debug optimizations, I started adding Visual Logger support to some classes the last time I worked on it:
drive.google/file/d/1keKcV9vpxt6yBHbYigOfZ22F1WT0TB70/view?usp=sharing