The same cyclone shader but with UE 4.26 Volumetric Clouds and Sky Atmosphere:
I’ve been working on a cargo management game for the last 6 months or so. I’ll have a feature-complete alpha build finished soon. Here’s the trailer.
I’m working on a medieval village set that is soon coming to the Unreal Marketplace.
I hope you guys like it
I’m working on SILICON, a horror game where you have to survive in a dark world full of strange creatures.
You play as Seven, a boy without arms, waking up in a mysterious and dark place. Seven must find out what had brought him there and find his way back to his world, with the other children trapped with him.
Started development of a current and next generation TPS, inspired by games like Sunset Overdrive and franchises like Hitchhiker’s Guide, Guns Akimbo, etc.
As a solo developer, I am working on a prototype based on Action RPG game, initially as a Mass Effect-inspired game. Imagined as Single Player, it features Ability System, ALSv3, Meta Human, Ballistics FX, Quest, Dialog, Crafting, World Map, Compass Radar, Squad mates, Drivable Vehicles, and more. After 5 years of learning, I am ready to move to UE5. Thank you, Epic Games, for bring us such a fantastic Eco-system of software, plugins, active community, learning resources, and free content.
Made this island in Unreal Engine 4.26, the landscape i made in World Creator 2 and the foliage i made it almost all procedural in Unreal.
I setup the lighting in real time no raytracing and made landscape material for the project, the assets are from few packs i had of the Unreal marketplace. I usually do some of the assets on my own but this was just to do the project for the environment level design and the lighting, didnt had time to invest in modeling assets atm. I might make some other assets who i plan to add latter on this path.
This was more to test out and play with the procedural generation of the foliage.
I’m a real world fashion and landscape photographer who also works on indie filmsets. I’ve recently discovered a talent for set building inside the Unreal Engine and i’m teaching myself to use the camera system.
Mortar Defense is a demo tower defense game featuring the plugin Turret Plugin for Unreal engine 4. There are five levels and The player has to create defense towers to restrict the army of humanoid robots to get to the castle gate. This game shows the capabilities of the turret plugin.
OSMIUM - Procedurally Generated Characters (and More)
Free Male Character
Hi guys, this 1’s available for free on my artstation, hope someone will find it useful.
I am developing a Character Customization UI for my Action RPG prototype using meta human characters. I adapted a few core functionalities for changing face presets, skin color, age, hair and make up. I will be working on more feature slides to create more detailed characters in-game. Cheers.
Did another graphical update for my game!
Droplet: States of Matter - Chrome Skyscrapers Graphical Update - YouTube
Working on new short film totally real-time in unreal engine
- YouTube here is a game I’m working on with ue4 its my first game its been quite a learning experience I did all the modeling and coded also it is still in a rough stage but I’m working on it