Just updated my game with three new graphically updated levels!
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Just updated my game with three new graphically updated levels!
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Mortar Defense is a demo tower defense game featuring the plugin Turret Plugin for Unreal engine 4. There are five levels and The player has to create defense towers to restrict the army of humanoid robots to get to the gate. game shows the capabilities of the turret plugin.
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finalrockstar./mortar-defense
OSMIUM - Procedurally Generated Characters (and More)
thegamedevstore/v2///2021/07/OSMIUM_Antiprism.
thegamedevstore/v2///2021/07/OSMIUM_Decahedron.
thegamedevstore/v2///2021/07/OSMIUM_Holotron.
thegamedevstore/v2///2021/07/OSMIUM_Bones.
thegamedevstore/v2///2021/07/OSMIUM_Crab.
thegamedevstore/v2///2021/07/OSMIUM_Forest.
Free Male Character
Hi guys, 1’s available for free on my artstation, hope someone will find it useful.
DEMO VIDEO
I am developing a Character Customization UI for my Action RPG prototype using meta human characters. I adapted a few core functionalities for changing face presets, skin color, age, hair and make up. I will be working on more slides to create more detailed characters in-game.
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Did another graphical update for my game!
Droplet: States of Matter - Chrome Skyscrapers Graphical Update -
.be/b1HjKkwoLNk is a game I’m working on with ue4 its my first game its been quite a learning experience I did all the modeling and coded also it is still in a rough stage but I’m working on it
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I have just released a 2nd teaser of my Metahuman Customization system for my personal project using Action RPG game template. Still lots to be . Cheers.
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I have just found out that Genesis 8.1 can become a metahuman…That is what I am currently working on. Cheers.
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Today, I finished an important milestone of my project, and released a improved version of Windwalker Echo and the Kite Boy as custom metahumans. Still a long way to go, as next features include Quest/Dialog system in the upcoming weeks.
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Combat
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Twelve enemies… Over 70fps…autododge improvements… Lock on improvements…some new homebrew animations… Exo skeleton overdrive mode back in…
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Made an improvement to my underlying action timer system… One variable controls whether or not any animation can play with perfect blending… So no interrupts…took a day…
I updated my galaxy map system based on the Mass Effect series, as part of my current development. I added a few FX, corrected some planet investigation logic. Based on proof-of-concept, I have the foundation to build a procedural system.
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