Character re-design
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Character re-design
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Startet to put all my retro stuff (materials, sprites, vertex lights etc.) in one Project (RetroFX) and I will release it for free in the near future!
a video of the new vertex light:
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Short Summary:
Lighting and stuff
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“Unnamed Containership Game”
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I’m working on an FPS multiplayer game. The focus of the game will be a pvpve mode with up to 4 teams. In dev log episode I go deeper into fp and 3d animations (still very much work in progress) and some gameplay as well as replication. Hope you like it
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Official forum page : .unrealengine/community/work-in-progress/1877337-game-project-quarantine-fps-multiplayer
our VR game is coming soon for Oculus Quest
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I’m trying some volumetric shading for an accretion disk-like structure
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I’ve been working on a cargo management game for the last 6 months or so. I’ll have a -complete alpha build finished soon. 's the trailer.
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Open World City concept
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I’m working on a medieval village set that is soon coming to the Unreal Marketplace.
.unrealengine/t/wip-sighiskor-medieval-environment/233169
I hope you guys like it
#UE5 twitter
I’m working on SILICON, a horror game where you have to survive in a dark world full of strange creatures.
You play as Seven, a boy without arms, waking up in a mysterious and dark place. Seven must find out what had brought him there and find his way back to his world, with the other children trapped with him.
twitter/PLAYMOCHA
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Started development of a current and next generation TPS, inspired by games like Sunset Overdrive and franchises like Hitchhiker’s Guide, Guns Akimbo, etc.
/vK52kvK.
Hi friends,
As a solo developer, I am working on a prototype based on Action RPG game, initially as a Mass Effect-inspired game. Imagined as Single Player, it features Ability System, ALSv3, Meta Human, Ballistics FX, Quest, Dialog, Crafting, World Map, Compass Radar, mates, Drivable Vehicles, and more. After 5 years of learning, I am ready to move to UE5. Thank you, Epic Games, for bring us such a fantastic Eco-system of software, plugins, active community, learning resources, and free content.
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Made island in Unreal Engine 4.26, the landscape i made in World Creator 2 and the foliage i made it almost all procedural in Unreal.
I setup the lighting in real time no raytracing and made landscape material for the project, the assets are from few packs i had of the Unreal marketplace. I usually do some of the assets on my own but was just to do the project for the environment level design and the lighting, didnt had time to invest in modeling assets atm. I might make some other assets who i plan to add latter on path.
was more to test out and play with the procedural generation of the foliage.
I just came out with a new update for my game!
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I’m a real world fashion and landscape photographer who also works on indie filmsets. I’ve recently discovered a talent for set building inside the Unreal Engine and i’m teaching myself to use the camera system.