I’ve got a 3D collectathon platformer on the way to Steam Early Access! Change between the different states of matter to solve puzzles and save the galaxy from the mad scientist Dr. Ruby Dium and the lackeys of the devious Lord Krypton!
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More info: [DEVLOG] Droplet: States of Matter (3D platformer) - Unreal Engine ](.unrealengine/community/work-in-progress/1426163-devlog-droplet-states-of-matter-3d-platformer)
Namorroddo Spirits roam the night , vampire like creatures in search of human prey.
“…when there is a high wind, it echoes the sound that the Namorroddos make as they whistle and swish though the night sky, their skeletal bodies held together only by thin strips of flesh.”
I am just creating a fairly simple word game for my own amusement. Place words on a 13 by 9 board (probably make board size changeable) from a themed list of words, each word you fit on the board gets 10 points, and each intersecting letter gets a particular score, e.g. Z is worth 64 points, Y worth 32, through to A being only 2 points. Placement on the board follows general crossword type rules. Every word formed must be from the list. I’ve added a regex filter to the list of words so you can do some fancy pattern matching to find a good fitting word. Still a work in progress, but it is playable. I just noticed I used a word twice in game, one of many checks I need to add to the game to ensure the board is valid.
p.s. If anyone knows why I get warnings about the puzzle BP template missing files when packaging, after I deleted everything I would really appreciate it:
Having a go with Metahumans. Plan to do a more comprehensive clip (with sensible facial capture in the near future, as I work more stuff out as I’m somewhat new to characters and skeletons.
Grown on the edge of the North East rainforests, stomping ground of the Cassowary. Considered the most dangerous bird in the world with large claws that inflict lethal wounds to internal organs and cause severe bleeding.
Shootout(SystemD) Chapter two is outdoor & will demand the player to capture bases to advance in a procedurally generated map (using SnapMapFlow from DungeonArchitect).