Testing stuff, A Monastery Vendor, a Shiny Armor, and Boars https://youtube.com/watch?v=9up0wzMTFVs
My hobby project “Rogue Velocity 3D”, first video of this year
Running over zombies.
Welcome my first Developer Video Log, for my game The Adventures of Gorm.
et me know what you think. Thanks
Link To VIDEO
Thanks for the feedback and tips. May I start this year with selling stuff, but its not that easy in Germany with the “Finanzamt”.
Gern geschehen Du kannst evt auch mal hier schauen Kleinunternehmerregelung (Deutschland) – Wikipedia
Been working on this game for a little while now. It’s a Co-operative Third-Person game. Here’s a quick cinematic teaser. You can also check out the gameplay video here! =)
Very nice that how long did this take you to make?
The trailer? A couple hours. The game demo? A few months. Been working on it since around summer 2019. =)
Finally getting my project called The Chronicles of Eithothlon moving forward! I will hopefully have a video coming out soon as I work out some kinks. I have purchased the MMO Starter Kit by Codespartan. (Shoutout to @CodeSpartan) I recently migrated to 4.24. I am looking forward to the possibilities of world composition! I know I haven’t updated this post in a while and that’s because I have been busy working on the game! Unfortunately, I don’t have enough to show yet. Soon… very soon!
Multiplayer ProcMesh Slicing
for Dynamic Destruction of persons (dismemberment), place &, things…
https://youtube.com/watch?v=sG7jSEZvHIs Dedicated Server
Wrapping up work on Ball of Doom. It’s been a hectic couple of years but it’s almost done. This is one of the cities in the game.
A little concept/prototype ive been messing around with. Going to try to get some custom foliage in tonight.
Retro “doom like” 2D sprites rendered from meshes in ue4 runtime.
- pixeleration resolution scales with actor scale
- changeable FPS for sprite
- changeable number of views (angles)
- switch from 3d mesh to sprite in realtime
- no need to create flipbooks