Seriously if he’s the one I must be god… I could **** neos code into the toilet in two hours…
=UB5xOhspeRU
And trying to figure out a rewinding time ability… I’ve nearly got it but there’s no easy way to get the currently playing animation in the anim graph… There used to be a get slot animation node… But mysteriously it’s vanished… Either that or the context menu is laughing at me again…
Hi Everyone… I have just released a new Video Log, for my little game … It’s about special abilities and the item shop… Let me know what you think of these types of videos, good and bad… Any feedback will be very much appreciated, Thanks
A guy on said there’s something wrong with my impacts, vaguely… Any idea what it could be? I’m not playing an audio impact sound but that’s the only thing I can think of…
Did one recently for Polycount’s environment art challenge. I wanted to test out my RTX card with the realtime raytracing, so scene is lit with just dynamic lights. I wanted to add somne fire and smoke , but unfortunately the free particle sampes from Epic doesn’t seem to show up with realtime raytracing enabled.
Fall of Civilization
A solo project I have been working on for years.
Turn based isometric strategy game set in a post apocalyptic future.
steamcommunity/app/467010
Sadly the project fell into the side-line when full-time work understandably took up the majority of my time but I’m getting back into the groove and pushing to get it !
Any and all support is appreciated.
Game: Glory of Portugal: Fortresses of Brazil Work in Progress topic page: .unrealengine/community/work-in-progress/1727413-game-glory-of-portugal-fortresses-of-brazil Fort name: Fortaleza de Santa Cruz de Anhatomirim Location: Florianópolis city, Santa Catarina state, Brazil
The screenshot is from the fort’s Portal
I have worked on a game inspired by games like “Mini Metro” and “Railroad Tycoon”. The game is called “UFO Airlines”. You can try an early access version of the game gamejolt/games/UFO_Airlines/474993
I am releasing a prototype build on for people to try. I would be grateful for feedback on gameplay and controls, all art assets are placeholders right now and will be replaced further down the road.
(video is a bit out of date)
i am working on a fully coop mission based fps.
testing ends next week and then early access(too soon but i need to try and take advantage of the record number or users online)