A guy on said there’s something wrong with my impacts, vaguely… Any idea what it could be? I’m not playing an audio impact sound but that’s the only thing I can think of…
?v=NjQ_Se_zVvc
A guy on said there’s something wrong with my impacts, vaguely… Any idea what it could be? I’m not playing an audio impact sound but that’s the only thing I can think of…
?v=NjQ_Se_zVvc
Fight test of our RTS game called Edge of Chaos, featuring a custom pathfinding and movement system. It is very WIP
edgeofchaosrts/
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Withstand: Survival
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Made separate UE4 Forum thread for it
.unrealengine/community/work-in-progress/1722464-game-withstand-survival-open-world-fps
Did one recently for Polycount’s environment art challenge. I wanted to test out my RTX card with the realtime raytracing, so scene is lit with just dynamic lights. I wanted to add somne fire and smoke , but unfortunately the free particle sampes from Epic doesn’t seem to show up with realtime raytracing enabled.
Fall of Civilization
A solo project I have been working on for years.
Turn based isometric strategy game set in a post apocalyptic future.
steamcommunity/app/467010
Sadly the project fell into the side-line when full-time work understandably took up the majority of my time but I’m getting back into the groove and pushing to get it !
Any and all support is appreciated.
New Brace ability for the game Simulacrum. Find out more !
[video=facebook_2017;CalderaEntertainment/videos/811207622689306/]www.facebook/CalderaEntertainment/videos/811207622689306/[/video]
is my Superman and beyond post
video link vimeo/394478186
and Artstation post ba1NNd
Working on lights and shadows
Game: Glory of Portugal: Fortresses of Brazil
Work in Progress topic page: .unrealengine/community/work-in-progress/1727413-game-glory-of-portugal-fortresses-of-brazil
Fort name: Fortaleza de Santa Cruz de Anhatomirim
Location: Florianópolis city, Santa Catarina state, Brazil
The screenshot is from the fort’s Portal
Hi
is a prototype for a surfing game I’ve been working on while learning how to do blueprint development in unreal engine
I am releasing a prototype build on for people to try. I would be grateful for feedback on gameplay and controls, all art assets are placeholders right now and will be replaced further down the road.
timsundin./surfing
AR game test
Real shadow,spell,Creature
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/KFkdXAD.gif
battlemage
I’m working on a simple story telling system but yet one that can share emotion and thrill.
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(video is a bit out of date)
i am working on a fully coop mission based fps.
testing ends next week and then early access(too soon but i need to try and take advantage of the record number or users online)
The possibility of winning a Better CPU in the pavlov map competition sparked me off making some maps.
Most likely wont be able to enter due to not having enough time to finish now
But I thought others might gain some pleasure from seeing what I am working on and testing my environment building skills.
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Alcatraz
I completed customization character creator marketplace pack 2 weeks ago, let me know what you think.
www.unrealengine/marketp…ters-01-casual
How did you set real shadow and what version of unreal are you using? I’ve tried everything and I can’t set a real shadow like one you did. Thank you for helping me out.
Two new videos, and the latest patch notes of the pre-alpha client have leaked online. **EPICA Patch Notes 0.1.6 ://legendsofepica/2020/04/16…h-notes-0-1-6/ **
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Released two new videos of my game week!
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Title screen sequence
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Graphical update for one the levels called Borealis Vista.