Nice work, it remind me a lot serious sam
://zombiezi.narod.ru/z-i_studio/files_projects/serious_sam/maps_screens/the_temple_extrime_screen.jpg
I’ve been doing some work for 7DFPS Jam. Didn’t get to spend nearly as much time on it as I would have liked, but it turned out OK.
Basic premise is that characters are invisible unless damaged. Hitpoints is directly linked to your visibility. You can hunt other players by listening to the heartbeat that rises when a player is near. Blooddrips on the floor we initially only for sprinting and wounded players, but turned out it was a bit too difficult to locate players otherwise…
Was aiming for async gametype with hunters & hunted. The hunters were regular visible characters with utilities to locate and eliminate the invisible characters, once dead you would become a hunter - visible - and start to hunt down the remaining invisible players. (I might still actually do that outside of 7DFPS submission)
@toku : wow, great job man!
New monster for my game
Texturing still in progress
Impression of the mood/atmosphere for the jam entry. Did not quite get the gamemode ready in time for the deadline. Will work on that later on.
=lsmf5XiAsh8
Altercore update
's what I’m working on, it’s still early days, the corridors and rooms are procedurally generated, the animations are still pretty rough, I’m not a very good animator but I’m getting better, I started ages ago, but left it alone for a long time, finally came back to it and updated all the models. at the moment I’m trying to work on gameplay systems, such as combat, I want to nail the feel of it before I move onto level design and the like, eventually ( hopefully ) aiming for a dmc style game combat wise, I know the animations don’t look great but they’re only rough placeholders for more elaborate moves. hope you like it.
=xu0apoxz1aw
Some stuff we’re working on:
Combining “Prototype Character” & “Scifi Weapons Silver” from the marketplace:
?v=JHa46iw99P8
I posted more on that in our latest dev blog
Toku,
Even with some of the problems you are experiencing with lighting, the scene still looks amazing! Great attention to detail and such as the heat distortion around the flames.
Really cool Toku! Amazing detail I love it!
In version 4.6 of the engine you will be able to use an emmissive material as a light source, it should make scenes like simpler from a lighting perspective. is the pre-release notes on 4.6
@JDessaux, Fantastic work.
@, Those green men remind me of “Army Men” game. Too dark IMO, probably you can make it better spending a few more hours on lighting. Waiting for the announcement and good luck.
My weather system
Currently WIP - 3 See details above, and download it.
My character is walking now:
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(I know there are some things to be , like the facial expression, a softly slowdown when she stops and some adjustments)
(And I still don’t know how to play in fullscreen mode…)
I’m working on Android, blueprints only, 2D Physics game.
=BI5tAS7sUD8
Some new screenshots from upcoming intergalactic party combat racer Space Dust Racers (PC/consoles):
//uploads/2014/11/SpaceDustRacers_Screenshot_21.jpg
More : /space-dust-racers-development-update-november-2014/
Been playing with Blueprint Multiplayer - Action RPG. Two days, graphics made just for testing. The code tho works quite nice. When I get my set up with a friend I’ll post a vid.
It’s supposed to be mobile wise, that’s why low res textures. I’m trying to make an open world RPG with level streaming.
I made a little video with a pretty little map made by koola. Just learning the ropes of Matinee
?v=2hk7LxjEiGo
Fps
[attach=config]18410[/attach]
i dont have anything worth a screenshot yet but im working on the next edition of Teg’s Playground
Everyone on has posted really amazing stuff!
is something I put together after having gone through a bunch of tutorials and played around with content examples. Any and all feedback is welcome!
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