(Testing out DOF on weapon in first person, the 2nd has a misaligned mesh when crouching, but it does show of the DOF rather nicely.) Model is from the Scifi Weapon Pack on the Marketplace.
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Even though it is a work in progress, the hands and weapons of the character in the FPS camera need to be at a high resolution or have the normal maps that give the illusion that it is. For example, the wrist of the left hand looks way too sharp, where as the gun is looking smoothed. It is me being picky, but if you look at all the games being released that show the same amount of realism as that of your weapon, especially in an FPS, they are looking really high res.
Currently working on a Survival/Strategy called LOPO Island, where your goal is to build a raft to get off the island, while sourcing out food/water and taking care of the enemies that come out at night.
So far i have…
Day/Night Cycle, with spawning enemies that search in your area
hunger/thirst mechanics
Inventory System and currently working on crafting
still working on day and night, hopefully can get a video up soon!
game Im working on for android and Ios devices called ‘Sun Run’
The objective of the game is to collect the stars and get to your beloved Moon GF ‘Crescent’ and rescue her with light from the evil Horizon. Collect enough each level and win back the day for the earth!!
Working on a Turn-Based Shooter Prototype using Blueprints. Got a Dynamically spawning localized grid system for movement and a basic Command UI for movement, firing and end turn. I’ve also recently replaced the default cameras on the characters with a general RTS style camera. Working on character animations and A.I. Behavior Tree right now.
Really looking forward to your game man. First time I saw one of your dev videos, the one with shooting grenades to alter the level design, it really blew me away. Are you working on a single player aspect as well, or is it a purely multiplayer shooter?
Cool POC! I was really looking forward to C# support when it was first announced that unrealscript would be replaced by C++. But now that I’m more comfortable with C++, while having Blueprint on top of that I feel like it’s not something I will need anymore.
Still, I find the possibility of it interesting and surely a good number of people will find it more comforable to work in C# (easier transition from Unity too)
I have been learning Unreal 4 for about 5 months now - and I love it. The game I have been working on is called Diluvian, a Scifi FPS using a Doom style, with flat sprites as enemies. I have made video of my progress so far: