Wow, those tesselated textures look phenomenal! Care to share your texture authoring process? Or allude to some sources where you learned to make them?
They look really, really nice! Thanks for sharing!!
Thanks, I made the textures with substance designer 5, there are many good tutorials for it.
The Material is just a standard tessellation material with player distance LOD.
Just finished our first teaser In UE4 after switching from Unity. I’ve heard a lot of people say that its hard to create stylized graphics in Unreal 4. I’ve found that the hardest part is defining an art style to incorporate regardless of what engine you’re using. There are some really good tools that can be incorporated directly into the engine to help create all different types of non realistic rendering.
is a by-product of some experiments im trying. Self balancing “robot”. Actual physics actor. Its trying to not fall and I can control it a bit. Its actually fun to play with it.
is a quick screenshot of my game I’ve been working on called Desolate for now. Just some fire I got all sorted out, I love the floating embers all over the sky.
I have been working on the Snow / Ice worlds of my game.
It’s coming along nicely, although, I do feel that because of the cold atmosphere I was going for, everything blends into the same colour tone, so, I will need to work on accentuating certain items of interest.