Hi everyone!
It has been a while since I posted here. My game has been reported many times about graphic limitations. I want to learn how to improve my graphics in terms of lighting, environment or perhaps something else that I didn’t know existed. I understand it is a broad topic to discuss, so I included some of my game’s screenshots, which I think should help narrow down some of the mass criteria to improve it.
I really appreciate it if I could be in contact with anyone who can help me out (teachers/professionals/artists), you can either leave your feedback here or you can DM me. I would love to learn more about how can I improve my graphics.
My current render settings (if it helps):
- Direct x11 (To have a broader target system)
- Epic quality scale setting
- No nanite (it requires a high-end setup)
- No Lumen (Because nanite is compulsory to make the Lumen work properly)
- No virtual shadow maps (No Lumen)
- No HDRI
- Bloom convolution
Overall, I’m using the old method of lighting, and some games manage to use the old method to make it look photoreal (so I thought it would be performance-wise), I would appreciate it if you have some tips about the legacy lighting method in UE5.
Thank you in advance