Hello guys!
I’m using UE5’s built-in water material (M_Water) since I’m not good at working on shaders and I just noticed a weird behaviour when moving the camera around.
- When looking at the horizon, the water reflects better, but when looking directly at the water, it starts to be very blury.
- There are some dark spots at the edges of the camera that only apply to the water material.
I’m not sure if I have to change the lighting or the relfection nodes to fix this, so I thought it would be better to ask here.
Here is a video to better explain it: https://youtu.be/z1hLrimB05k